This is a WIP of a cheat-sheet that I will finish Eventually™
Mapping of the shader types to Heaps types:
Float = Float
Int = Int
Bool = Bool
Because I have no trust in people.
<hashlink>
points to your installation of Hashlink, e.g. folder in which hl.exe
(or Unix executable) is, alongside with library binaries (.hdll
files), and include
folder.<src>
points to the folder containing generated HL/C sources. One that contains hlc.json
file.<app>
refers to your output executable name, including extension.<main>
refers to your entry-point file name, including extension (see below).cl.exe
, but Unix should be more or less same with replacement of argument flags and compiler.cl.exe
or other compiler from command-line.