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@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@githubutilities
githubutilities / Uninstall-pkg.md
Last active May 6, 2024 01:55
Uninstall pkg manually in OS X

Mac Uninstall pkg Manually

  • using pkgutil
# list all your installed packages
pkgutil --pkgs

# show your package info
pkgutil --pkg-info 
@cachapa
cachapa / gif_creator.sh
Last active April 1, 2022 12:07
Shell script to generate high-quality animated gifs from a video file
#!/bin/bash
# Based on http://blog.pkh.me/p/21-high-quality-gif-with-ffmpeg.html
# Requires ffmpeg
filename="${1%.*}"
palette="/tmp/palette.png"
filters="scale=320:-1:flags=lanczos"
ffmpeg -v warning -i "$1" -vf "$filters,palettegen" -y $palette
ffmpeg -v warning -i "$1" -i $palette -lavfi "$filters [x]; [x][1:v] paletteuse" -y "$filename.gif"
@kibotu
kibotu / javadoc.gradle
Last active May 25, 2021 21:10
Gradle generate javadoc for Android.
// build a jar with source files
task sourcesJar(type: Jar) {
from android.sourceSets.main.java.srcDirs
classifier = 'sources'
}
task javadoc(type: Javadoc) {
failOnError false
source = android.sourceSets.main.java.sourceFiles
@stevedonovan
stevedonovan / shared.rs
Created April 14, 2017 13:49
An ergonomic way of saying Rc<RefCell>
use std::rc::Rc;
use std::cell::{RefCell,Ref, RefMut};
use std::ops::Deref;
use std::fmt;
#[derive(Clone)]
struct Shared<T> {
v: Rc<RefCell<T>>
}
@trashbyte
trashbyte / 1_notes.md
Last active December 20, 2020 22:04
Mass importing pixel font glyphs into FontForge

First, you'll need separate images for each glyph, with transparent backgrounds. Each file should have a name matching its character, e.g. a.png. Depending on the format your font is in, this could be pretty tedious. Don't worry, this is the worst part.

Once you have your font images, you'll run pixel2svg on them. You could run it on every image in a directory with something like this:

for f in imgfolder/*.png; do python pixel2svg.py $f; done

Then you should have an svg for each glyph. Open FontForge and create a new font. Choose File > Execute Script and paste in the following:

@Treeki
Treeki / TurnipPrices.cpp
Last active April 5, 2024 13:55
AC:NH turnip price calculator
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
// munged from https://github.com/simontime/Resead
namespace sead
{
class Random
{
#!/bin/bash
# README: A more updated version is on the comments by (ashmna)[https://gist.github.com/ashmna]
# See at: https://gist.github.com/allangarcia/938b052a7d55d1652052e4259364260b?permalink_comment_id=4265898#gistcomment-4265898
# this is for tools required
brew update
brew install ninja
brew install cmake
@mattyellen
mattyellen / UnityAsyncOperationAwaiter.cs
Created July 26, 2020 19:36
Allows the use of async/await (instead of yield) with any Unity AsyncOperation
public static class ExtensionMethods
{
public static TaskAwaiter GetAwaiter(this AsyncOperation asyncOp)
{
var tcs = new TaskCompletionSource<object>();
asyncOp.completed += obj => { tcs.SetResult(null); };
return ((Task)tcs.Task).GetAwaiter();
}
}
let you chek "github.com/shipofsea/IntelliJ-IDEA-2020.2.1-solve"