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@Talsidor
Talsidor / BuildManager.cs
Created April 10, 2015 06:29
Cardboard Keep's modification of JustAPixel's Build Manager for Unity. Refactored some code, added a beta option and added next-gen console build platforms.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using System.IO;
/*
The MIT License (MIT)
Copyright (c) 2014 Just a Pixel LTD - http://www.justapixel.co.uk
@Talsidor
Talsidor / CustomInspector_Template.cs
Last active August 29, 2015 14:18
Unity CustomInspector Template. Three variants, one with tutorial comments and Rotorz's ReorderableList, one clean with Rotorz's ReorderableList, and one just clean.
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(ReplaceMe))]
public class CustomInspector_Template : Editor {
ReplaceMe myObject;
SerializedProperty boolProperty, floatProperty, listProperty;
@Talsidor
Talsidor / ObjectSerialization.cs
Last active September 17, 2015 09:37
Quick and Easy C# Object <> XML Serialization/Deserialization in Unity
using UnityEngine;
using System.Collections;
/// <summary>
/// Quick and easy C#<>XML (de)serialization example by @Talsidor
/// References:
/// https://stackoverflow.com/questions/4123590/serialize-an-object-to-xml
/// https://stackoverflow.com/questions/364253/how-to-deserialize-xml-document
/// </summary>
public class ObjectSerialization : MonoBehaviour
{
@Talsidor
Talsidor / references.txt
Created October 16, 2015 16:00
Procedural Animation Research References
1. Of course, David Rosen's catalysing GDC 2014 talk
http://blog.wolfire.com/2014/05/GDC-2014-Procedural-Animation-Video
2. Procedural Characters and the Coming Animation Technology Revolution by Alex J. Champandard on AIGameDev.com
http://aigamedev.com/open/editorial/animation-revolution/
3. An hour long interview between Alex and David elaborating further than the GDC talk
http://aigamedev.com/open/access/overgrowth/
4. Cyberdogs7 breakdown on Unity3D sub-Reddit