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TarasOsiris / UnityExtensionMethods.cs
Last active January 25, 2022 12:17
Helper methods used within Unity3d
using UnityEngine;
public static class UnityExtensionMethods
{
#region go_utils
public static void Activate(this GameObject go)
{
go.SetActive(true);
}
@TarasOsiris
TarasOsiris / RuntimePlatformUtils.cs
Last active August 29, 2015 14:05
RuntimePlatform utility class for Unity
using UnityEngine;
public static class RuntimePlatformUtils
{
private static RuntimePlatform _platform;
static RuntimePlatformUtils()
{
_platform = Application.platform;
}
@TarasOsiris
TarasOsiris / LoopedEnumList.cs
Last active August 29, 2015 14:06
Looped Enum List for Unity3D
using System.Collections.Generic;
using System;
using UnityEngine;
public class LoopedEnumList<T>
{
private readonly List<T> _items;
private readonly int _startIndex;
private int _currentIndex;
using UnityEngine;
public static class CameraExtensions {
public static void LayerCullingShow(this Camera cam, int layerMask) {
cam.cullingMask |= layerMask;
}
public static void LayerCullingShow(this Camera cam, string layer) {
LayerCullingShow(cam, 1 << LayerMask.NameToLayer(layer));
@TarasOsiris
TarasOsiris / NGUI_UpdateLabel.cs
Created November 27, 2014 11:32
Updates NGUI Label with provided parameters. Playmaker Action
using UnityEngine;
using HutongGames.PlayMaker;
[ActionCategory("NGUI")]
[HutongGames.PlayMaker.Tooltip("Updates NGUI Label with provided parameters")]
public class NGUI_UpdateLabel : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(UILabel))]
[HutongGames.PlayMaker.Tooltip("Game Object to update.")]
@TarasOsiris
TarasOsiris / EncryptedXmlSerializer.cs
Created January 11, 2015 23:23
Stack Overflow Question
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Xml.Serialization;
using UnityEngine;
namespace Com.Nravo.FlipTheBoard.PersistantStorage
{
@TarasOsiris
TarasOsiris / FlowMap.shader
Last active April 20, 2023 07:36
Flow Map Shader for Unity3D. Used with Sprites.
Shader "Custom/Flow Map"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
// Flow
_FlowMap ("Flow Map", 2D) = "white" {}
_FlowSpeed ("Flow Speed", float) = 0.05
@TarasOsiris
TarasOsiris / GetSocialDeepLinkingActivity.java
Last active April 26, 2016 03:04
This activity is created because we cannot get Activity.onNewIntent callback in Unity when the app is running in background.
package im.getsocial.sdk.core.unity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.Window;
import im.getsocial.sdk.core.GetSocial;
import im.getsocial.sdk.core.util.Log;
@TarasOsiris
TarasOsiris / GetSocialDeepLinkingActivity.java
Created March 4, 2016 14:59 — forked from getsocial-im/GetSocialDeepLinkingActivity.java
Code for Android Unity App and the Intent Trouble Article on GetSocial Blog
package im.getsocial.sdk.core.unity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.Window;
import im.getsocial.sdk.core.GetSocial;
import im.getsocial.sdk.core.util.Log;
@TarasOsiris
TarasOsiris / BetterDefines.cs
Last active April 21, 2023 20:22 — forked from Borod4r/BetterDefines.cs
Better Defines for Unity3D
using System;
using System.Collections.Generic;
using System.Linq;
using BetterDefines.Editor.Entity;
using UnityEditor;
namespace BetterDefines.Editor
{
public static class BetterDefinesUtils
{