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namespace Fabric.Internal.Editor.View.Animation | |
{ | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System; | |
public class Driver | |
{ | |
private uint invocationCount = 0; |
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using System; | |
using System.IO; | |
using System.Security.Cryptography; | |
using System.Text; | |
using System.Xml.Serialization; | |
using UnityEngine; | |
namespace Com.Nravo.FlipTheBoard.PersistantStorage | |
{ |
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using UnityEngine; | |
using HutongGames.PlayMaker; | |
[ActionCategory("NGUI")] | |
[HutongGames.PlayMaker.Tooltip("Updates NGUI Label with provided parameters")] | |
public class NGUI_UpdateLabel : FsmStateAction | |
{ | |
[RequiredField] | |
[CheckForComponent(typeof(UILabel))] | |
[HutongGames.PlayMaker.Tooltip("Game Object to update.")] |
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using System.Collections.Generic; | |
using System; | |
using UnityEngine; | |
public class LoopedEnumList<T> | |
{ | |
private readonly List<T> _items; | |
private readonly int _startIndex; | |
private int _currentIndex; |
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using UnityEngine; | |
public static class RuntimePlatformUtils | |
{ | |
private static RuntimePlatform _platform; | |
static RuntimePlatformUtils() | |
{ | |
_platform = Application.platform; | |
} |
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using System.Collections.Generic; | |
using System; | |
namespace TarasOsirisGists | |
{ | |
public static class ListUtils | |
{ | |
private static Random _rnd; | |
/// <summary> |
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using UnityEditor; | |
[UTActionInfoAttribute(actionCategory = "Build")] | |
[UTDoc(title = "Set Android Texture Compression", description = "Sets Android texture Compression.")] | |
[UTInspectorGroups(groups = new []{ "Player" })] | |
public class UTSetAndroidBuildSubtarget : UTAction | |
{ | |
[UTDoc(description = "Android targets, only: The texture compression.")] | |
[UTInspectorHint(group = "Player", order = 4, required = true)] |
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using HutongGames.PlayMaker; | |
using UnityEngine; | |
[ActionCategory("SmoothMoves")] | |
[Tooltip("Sets the sprite color of the Sprite")] | |
public class SmoothMoves_SetSpriteColor : FsmStateAction | |
{ | |
[RequiredField] | |
[CheckForComponent(typeof(SmoothMoves.Sprite))] | |
[Tooltip("Game Object to set the color on.")] |