ID | Description |
---|---|
0x0800 | this is basically "aug zero" again, the list is sort of in pages |
0x0801 | HP+2 |
0x0802 | HP+34 |
0x0803 | HP+66 |
0x0804 | HP+98 |
0x0805 | HP-2 |
0x0806 | HP-34 |
0x0807 | HP-66 |
Pool ID | Name | Skill List ID | |
---|---|---|---|
37 | Achtelle | 145 | |
39 | Acrolith | 1 | |
54 | Aerns_Elemental | 100 | |
71 | Air_Elemental | 99 | |
98 | Alsha | 145 | |
114 | Amphitrite | 977 | |
148 | Animated_Horn | 16 | |
205 | Aquarian_Caster | 153 | |
208 | Aragoneu_Knight | 145 |
#!/usr/bin/env python | |
# npc_renamer by zach2good, use as you please! | |
# | |
# For use on the NPC DATs listed here: | |
# https://www.reddit.com/r/ffximodding/comments/9ndg2d/complete_list_of_zone_dats_by_zone_id/ | |
# | |
# Usage: npc_renamer.py <input file to read> | |
# : If the input file is .DAT, a corresponding .json file will be made. | |
# : If the input file is .json, a corresponding .new.DAT file will be made. |
ZoneID | Name | GroupId | updated | |
---|---|---|---|---|
2 | Orcfeltrap | 52 | NO | |
4 | Primordial_Pugil | 51 | NO | |
5 | Camahueto | 53 | NO | |
5 | Isarukitsck | 54 | NO | |
5 | Little_Wingman | 55 | NO | |
6 | Predataur | 8 | NO | |
7 | Fjalar | 55 | NO | |
7 | Bloody_Skull | 56 | NO | |
7 | Muut | 57 | NO |
✔️ = properly scripted
❌ = improperly scripted, or doesn't exist
ID | mobskill name | Status |
---|---|---|
257 | foot_kick | ❌ |
258 | dust_cloud | ❌ |
So back in the original version of the event, no enchantment to use and no timing collection of malice from their mobskills, no trading to a '???' spot on the ground..all you had to do was beat them up. There was just one problem. The loot was a direct drop from the kill. Loot was at that time highly saught after: chocobo stables warp collars.
A free trip to the other cities? in an age with no teleports other than whm spells? SIGN ME THE F UP cried every player server wide. At the moogle all you got was another lv 1 GK with a different delay than the one you started with. nobody cared about that, we wanted those collars!
Now, the armor mobs dropped multiples, so if you solo'd you'd see a bunch of them hit dirt and be lost. But if you partied up, there were usually enough dropped for at least half your party (dropped up to 6, usually 2 to 4 per kill, often 3 - it appeared to be weighted towards the middle numbers). So evertyone was partying up, sometimes alliances of 9 to 12 ppl.
Now as you may know, the
Hand him a mobid+group in Sacrarium with a level range you feel is right and make up an id for the pool.
The drops are 100% either or and handled by script as is pos, no dropid needed.
[12:26 AM] ibm2431: Are there any mnk mobs in the game that do kick attacks?
[12:26 AM] ibm2431: Mandies?
[12:27 AM] ibm2431: At the moment, the only difference between the dual wield mob mod and isH2H is that isH2H generates kick attacks
[12:27 AM] ibm2431: This is probably desirable for isH2H
[12:28 AM] ibm2431: I'm starting to wonder if we want a column at all
[12:28 AM] ibm2431: And instead either:
a) set isH2H properly (using a pool mod for dual wielders who aren't hand to hand because they don't kick)(edited)
[12:29 AM] ibm2431: b) drop isH2H column, and set mods for hand-to-hand (right, left, kick) to whole families (mandies) or pools (monk mobs who actually fight hand-to-hand)
[12:30 AM] TeoTwawki: in retail yes higher levels mobs can "kick" the animation for this varies. in private servers this is not implimented.
[12:31 AM] TeoTwawki: not all monk mobs will kick
9:43 AM] zach2good: Or better yet, in
void AddExperiencePoints(bool expFromRaise, CCharEntity* PChar, CBaseEntity* PMob, uint32 exp, EMobDifficulty mobCheck, bool isexpchain)
where there are already latent checks
[9:44 AM] Teo: forget fiddling with latents. makes more sense to just have a value in play where each KI you just add 30, and then use said value's final result in the exp calc.
[10:56 AM] Tagban: Anyone else seeing crashes after most recent pull related to char utils and additem?
[10:56 AM] Tagban: [28/Jan] [10:56:16][Warning] charplugin::AddItem: Item <23733> is not found in a database
[10:57 AM] Tagban: Anything not in the database crashes the server now
[10:57 AM] Tagban: Including item 0 when a player steals
[11:01 AM] Alucard: its always been the case for as long as I can remember