The first subpart of my GSOC 2018 project was working on feature to rotate models based by selecting a face. After working on it for while, it, was merged into master. Unfortunately, a few bugs crept through, but were quickly caught by the community and then fixed.
After that I attempted and failed to solve some minor bugs (one of which I encountered earlier in the summer).
Then I moved on to the next large subpart of the summer, working on porting the 3d views from Perl to C++. While I made good progress on the 3D plater, there are still a few things that are a few i