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These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
// Discord all events! | |
// A quick and dirty fleshing out of the discord.js event listeners (not tested at all!) | |
// listed here -> https://discord.js.org/#/docs/main/stable/class/Client | |
// Learn from this, do not just copy it mofo! | |
// | |
// Saved to -> https://gist.github.com/koad/316b265a91d933fd1b62dddfcc3ff584 | |
// Last Updated -> Halloween 2022 | |
/* |
A handy little ScriptableObject creator which eliminates the need for those annoying [CreateAssetMenu] attributes which are a nightmare to maintain and navigate.
Made with Odin Inspector
The ScriptableObject creator has been originally made by Bjarke. Published on Odin Community Made Tools.
Improvements by VladV:
/** | |
* | |
* Inherit from SerializedEditorWindow, then mark field as [SerializeField] will make them appear in the window | |
* | |
* If you want to add some button, you can override OnGUI() | |
* | |
* Inspired by the OdinEditorWindow | |
* "By inheriting from SerializedEditorWindow instead of EditorWindow, you can make Unity editor windows in exactly the same way you make inspectors: by using only attributes." | |
**/ |