There's a lot of type terminology and jargon going around when discussing types in Elm. This glossary attempts to list some of the most common type terms along with synonyms, terms from other language communities, examples, and links to more detailed articles on each topic.
Picking the right architecture = Picking the right battles + Managing trade-offs
- Clarify and agree on the scope of the system
- User cases (description of sequences of events that, taken together, lead to a system doing something useful)
- Who is going to use it?
- How are they going to use it?
People
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😄 :smile: |
😆 :laughing: |
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😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |