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Candidate modules for hot reload:
MyProject
Launching UnrealBuildTool... [C:/Program Files/Epic Games/UnrealEngine-4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject -ModuleWithSuffix MyProject 7339 Win64 Development -editorrecompile -canskiplink "C:/Users/Thomas Aunvik/Documents/Unreal Projects/MyProject/MyProject.uproject" ]
Warning: Starting HotReload took 0.0s.
CompilerResultsLog: New page: Compilation - Jul 26, 2017, 12:28:47 AM
CompilerResultsLog: Info Messages while compiling C:\Users\Thomas Aunvik\Documents\Unreal Projects\MyProject\Intermediate\Build\BuildRules\MyProjectModuleRules.dll:
CompilerResultsLog: Info c:\Users\Thomas Aunvik\Documents\Unreal Projects\MyProject\Source\MyProjectServer.Target.cs(32,48) : error CS0115: MyProjectServerTarget.GUBP_GetPlatforms_MonolithicOnly(UnrealBuildTool.UnrealTargetPlatform): Finner ingen passende metode for overstyring
CompilerResultsLog: Info c:\Users\Thomas Aunvik\Documents\Unreal Projects\MyProject\Source\MyProjectServer.Target.cs(41,53) : error
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class MyProjectServerTarget : TargetRules
{
public MyProjectServerTarget(TargetInfo Target)
{
Type = TargetType.Server;
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class ShooterGameTarget : TargetRules
{
public ShooterGameTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
bUsesSteam = true;
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Server)]
public class SalvosCPPServerTarget : TargetRules
{
public SalvosCPPServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Server;
ExtraModuleNames.Add("SalvosCPP");
C:\NoRealmButton>rmdir /S C:\NoRealmButton
C:\NoRealmButton, Are you sure (Y/N)? Y
The path C:\NoRealmButton\bin\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\METADA~1\PLUGIN~1\ORGECL~1.RES\ROOT~1\INDEXE~1 is too long.
The path C:\NoRealmButton\bin\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\METADA~1\PLUGIN~1\ORGECL~1.RES\SAFETA~1\ORGECL~1.RES is too long.
The path C:\NoRealmButton\bin\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\METADA~1\PLUGIN~1\ORGECL~1.RUN\SETTIN~1\ORGECL~1.PRE is too long.
C:\NoRealmButton\bin\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\ec
using System;
using Delimon.Win32.IO;
namespace ConsoleApplication1
{
class Program
{
private static int level;
static void Main(string[] args)
{
package mainClass;
import java.nio.file.*;
import java.nio.file.attribute.*;
import java.io.*;
public class DeleteDir {
static void deleteDirRecur(Path dir) throws IOException {
Files.walkFileTree(dir, new SimpleFileVisitor<Path>() {
@Override
/// <summary>
/// Will keep the number of key taps that have been pressed.
/// </summary>
private int keyTaps = 0, currentXNames = 0, currentYNames = 1;
/// <summary>
/// Will launch a method that will write the word "Code" to the computer screen.
/// </summary>
void KeyTapped() {
if(!ComputerMenu.isMenuOpen) { //TODO add ifInMenu equals false.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Computer : MonoBehaviour {
/// <summary>
/// The GameObject of Text
/// </summary>
public GameObject TextObject;
LoginId:0c63a47245b93f0080ae298762ca631f
EpicAccountId:b6db0d35213d49f8bf314e40e9db0bc5
Access violation - code c0000005 (first/second chance not available)
ucrtbase
ucrtbase
ucrtbase
UE4Editor_Core!FMsg::Logf_Internal__VA() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\logging\logmacros.cpp:91]
UE4Editor_LearnUnreal_4940!UOpenDoor::GetTotalMassOfActorsOnPlate() [c:\users\thomas aunvik\documents\github\learnunrealcpp\learnunreal\source\learnunreal\opendoor.cpp:71]