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Pinky I UAC REPORT FILE ZJC94UBY

These demonic animals are unnamed by those in Hell. They were colloquially named Pinkies, due to their unusual skin pigmentation, when first discovered by the Lazarus Project's Tethering Operation (MTC 2146/351). Their aggressive nature against the living is well documented.

Pinky II UAC REPORT FILE YX7348LC

Summoner I UAC REPORT FILE 6WYG6KW

The Summoner, a cunning adversary, is primarily a defensive summoning unit. As the demon-horde swarms the enemy, the Summoner sustains the battle by opening a rift to Hell and calling forth reinforcements. To prevent being overrun by the relentless horde, the Summoner should become a primary target in any battle strategy.

When directly challenged in combat, the Summoner is capable of channeling Hell energy into an Argent wave. Although this wave kills most humans, an occasional victim will be transformed into The Possessed. Surviving an Argent wave attack is extremely unlikely but does not appear to be random. There is evidence that the Summoner

Revenant I UAC REPORT FILE XS2VZP9A

Revenants are UAC Military operatives that have been methodically transformed into demonic combatants through cybernetic augmentation and repeated Lazarus Wave exposure. The transformation begins by attaching a Multiple Launch Rocket Battery (MLRB) onto each shoulder of the patient, coupled to an Argent-charged neural biochip implanted at the base of the cerebral cortex. The MLRB allows the Revenant to both attack its target with multiple conventional rockets, and also fire mobility boosters located under each MLRB.

Revenant II

Hell Knight I UAC REPORT FILE DLF11557

The Hell Knight is a towering brute bred for combat deep in the bowels of Hell. These diabolical beasts are the prized gladiators of the demon-horde. They relentlessly stomp towards their target, smashing their massive fists into the ground to create shockwaves that stagger their opponent and leave them vulnerable to bone-crushing melee attacks. The Hell Knight's powerful legs allow it to leap across large distances effortlessly, quickly closing the gap to its enemy.

Hell Knight II

Hell Razer I UAC REPORT FILE L26RSEYP

The Hell Razer is an astute and tactical foe that will engage enemies from a distance with a powerful beam of unrefined Hell energy. The beam emanates from an arm-like protrusion composed of cartilage and other osseous tissue. Articulation of the cartilage allows the Hell Razer to focus its energy beam into a single charged shot that will obliterate anything that stands in its path.

Hell Razer II UAC REPORT FILE ITDPXXWC

UAC REPORT FILE 60014Q1Y

While Lazarus Wave exposure does effectively wipe out any vestige of human behavior from most of its victims, some subjects continue to display tactical cognizance posthumously. As with Possessed Engineers, this does not appear to be random. If an individual has training in combat (as part of the UAC Military) the Lazarus Wave event will transform them into more than mere slaves. This anomaly further supports the theory that there is some form of genetic coding embedded within the Lazarus Wave particles which governs the outcome of Lazarus Wave exposure on a per-case basis.

Imp I UAC REPORT FILE 3888OAOYT

These ferocious and agile demons are found all over Hell, and are often used on the front line in a concerted attack in either dimension. They revel in battle, feeding off their victims, when the hunger takes them.

Imp II UAC REPORT FILE 8WBDODT

Despite their low status among the demon ranks and their seemingly endless numbers, Imps have unique

The UAC

A Brief History

Despite the discovery of liquid water on Mars in the early 21st century, the colonization of Mars had little appeal beyond exploration for the next century. With the discovery of the Argent Fracture (a transdimensional stream of unrefined Argent plasma) in 2095, settling and mining Mars became both practical and essential to meet the vast energy demands of Earth. However, the need for atmospheric conversion and terraforming of the Red Planet was a task that seemed insurmountable to

Decoded Entry 001

The Elite Guard is a company of security personnel charged with protecting the Lazarus Project research and maintaining order throughout the Argent Facility. Their distinct red uniforms help distill a calming influence among UAC employees and they are known to be level headed, disciplined, and fair but firm. Their suits contain cybernetic augmentations which give the Elite Guards an advantage should they need to quell any disturbances. The augmentations allows them to be faster, stronger, or more resilient to injury.

Decoded Entry 002

First developed on the Phobos outpost to facilitate Extremely Fast Navigation (EFN) through micro-gravity. Delta V Jump-Boots are now used at all cargo stations, transport hubs and maintenance depots to facilitate agile traversal with speed and ease.

With the exponential growth of UAC production at the Argent Facility, it became necessary to find an alternative to the overworked and overloaded ferry drones. When worn, Delta V Jump-Boots detect myoelectric signals in the legs so that when the user begins to jump, a short burst of Argent Energy is forced through a booster nozzle on the soles of the boots and a fully assisted jump is performed. With enough angular momentum, a second jump can sometimes be performed. Vast distances can be quickly covered when used correctly and caution should be exercised when performing EFN maneuvers around vertical drops or