Device | OS | OS version | Browser | Browser version | Device pixel ratio |
---|---|---|---|---|---|
Apple iPad 5th | iOS | 11.0.3 | Mobile Safari | 11.0 | 2 |
Apple iPad Air 2 | iOS | 8.4 | Mobile Safari | 8.0 | 2 |
Apple iPad Mini 3 | iOS | 8.1.2 | Mobile Safari | 8.0 | 2 |
Apple iPad Pro | iOS | 11.2.1 | Mobile Safari | 11.0 | 2 |
Apple iPhone 5S | iOS | 8.1.3 | Mobile Safari | 8.0 | 2 |
Apple iPhone 6 Plus | iOS | 8.1 | Mobile Safari | 8.0 | 3 |
Apple iPhone 6 | iOS | 8.1.3 | Mobile Safari | 8.0 | 2 |
Apple iPhone 6S Plus | iOS | 9.0.1 | Mobile Safari | 9.0 |
| Device | OS | OS version | Browser | Browser version | ANGLE_instanced_arrays | EXT_blend_minmax | EXT_frag_depth | EXT_shader_texture_lod | EXT_texture_filter_anisotropic | WEBKIT_EXT_texture_filter_anisotropic | OES_element_index_uint | OES_standard_derivatives | OES_texture_float | OES_texture_float_linear | OES_texture_half_float | OES_texture_half_float_linear | OES_vertex_array_object | WEBGL_compressed_texture_s3tc | WEBKIT_WEBGL_compressed_texture_s3tc | WEBGL_debug_renderer_info | WEBGL_debug_shaders | WEBGL_depth_texture | MOZ_WEBGL_depth_texture | WEBKIT_WEBGL_depth_texture | WEBGL_draw_buffers | WEBGL_lose_context | MOZ_WEBGL_lose_context | WEBKIT_WEBGL_lose_context | EXT_color_buffer_float | EXT_color_buffer_half_float | EXT_disjoint_timer_query | EXT_disjoint_timer_query_webgl2 | EXT_sRGB | WEBGL_color_buffer_float | WEBGL_compressed_texture_astc | MOZ_WEBGL_compressed_texture_atc | WEBKIT_WEBGL_compressed_texture_atc | WEBGL_compressed_texture_atc | WEBGL_compresse
| Device | OS | OS version | Browser | Browser version | ANGLE_instanced_arrays | EXT_blend_minmax | EXT_frag_depth | EXT_shader_texture_lod | EXT_texture_filter_anisotropic | WEBKIT_EXT_texture_filter_anisotropic | OES_element_index_uint | OES_standard_derivatives | OES_texture_float | OES_texture_float_linear | OES_texture_half_float | OES_texture_half_float_linear | OES_vertex_array_object | WEBGL_compressed_texture_s3tc | WEBKIT_WEBGL_compressed_texture_s3tc | WEBGL_debug_renderer_info | WEBGL_debug_shaders | WEBGL_depth_texture | MOZ_WEBGL_depth_texture | WEBKIT_WEBGL_depth_texture | WEBGL_draw_buffers | WEBGL_lose_context | MOZ_WEBGL_lose_context | WEBKIT_WEBGL_lose_context | EXT_color_buffer_float | EXT_color_buffer_half_float | EXT_disjoint_timer_query | EXT_disjoint_timer_query_webgl2 | EXT_sRGB | WEBGL_color_buffer_float | WEBGL_compressed_texture_astc | MOZ_WEBGL_compressed_texture_atc | WEBKIT_WEBGL_compressed_texture_atc | WEBGL_compressed_texture_atc | WEBGL_compresse
Device | OS | OS version | Browser | Browser version | WebGL | WebGL2 |
---|---|---|---|---|---|---|
Apple iPad 5th | iOS | 11.0.3 | Mobile Safari | 11.0 | X | |
Apple iPad Air 2 | iOS | 8.4 | Mobile Safari | 8.0 | X | |
Apple iPad Mini 3 | iOS | 8.1.2 | Mobile Safari | 8.0 | X | |
Apple iPad Pro | iOS | 11.2.1 | Mobile Safari | 11.0 | X | |
Apple iPhone 5S | iOS | 8.1.3 | Mobile Safari | 8.0 | X | |
Apple iPhone 6 Plus | iOS | 8.1 | Mobile Safari | 8.0 | X | |
Apple iPhone 6 | iOS | 8.1.3 | Mobile Safari | 8.0 | X | |
Apple iPhone 6S Plus | iOS | 9.0.1 | Mobile Safari | 9.0 | X |
{ | |
"accessors": [ | |
{ | |
"componentType": 5123, | |
"count": 46356, | |
"max": [ | |
14555 | |
], | |
"min": [ | |
0 |
{ | |
"accessors": [ | |
{ | |
"componentType": 5123, | |
"count": 46356, | |
"max": [ | |
14555 | |
], | |
"min": [ | |
0 |
Device | OS | OS version | Browser | Browser version | ASTC | ETC | ETC1 | S3TC | PVRTC |
---|---|---|---|---|---|---|---|---|---|
Apple iPad 5th | iOS | 11.0.3 | Mobile Safari | 11.0 | X | ||||
Apple iPad Air 2 | iOS | 8.4 | Mobile Safari | 8.0 | X | ||||
Apple iPad Mini 3 | iOS | 8.1.2 | Mobile Safari | 8.0 | X | ||||
Apple iPad Pro | iOS | 11.2.1 | Mobile Safari | 11.0 | X | ||||
Apple iPhone 5S | iOS | 8.1.3 | Mobile Safari | 8.0 | X | ||||
Apple iPhone 6 Plus | iOS | 8.1 | Mobile Safari | 8.0 | X | ||||
Apple iPhone 6 | iOS | 8.1.3 | Mobile Safari |
Due to recent changes in the autoplay policy of Chrome 66 developers of interactive experiences on the web are facing new challenges regarding audio and video autoplay. The new policy has unfortunately broken many of the older experiences that rely on autoplaying audio and video.
So how to move forward?
Previously developers used to face this issue on iOS mobile devices where the audio context was locked. Most developers fixed this by using the initial touch event of a user to unlock the audio.
// Native | |
const fs = require('fs'); | |
const path = require('path'); | |
// Vendor | |
const { ArgumentParser } = require('argparse'); | |
const fetch = require('node-fetch'); | |
const mkdirp = require('mkdirp'); | |
const puppeteer = require('puppeteer'); |
# Tested on MacOS High Sierra Version 10.13.4
# Clone Git repo
git clone git@github.com:KhronosGroup/COLLADA2GLTF.git
cd COLLADA2GLTF
# Apple LLVM version 9.1.0 (clang-902.0.39.1) doesn't include