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Eran Tunied

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Working on my new game
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Tunied / Mono_UDP_Send.cs
Created May 1, 2022 04:47
向某个端口发送UDP消息
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Code.Dev.Network
{
public class Test_UDP_Send : MonoBehaviour
@Tunied
Tunied / Mono_UDP_Receive.cs
Created May 1, 2022 04:45
监听某个端口的UDP消息
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
namespace Code.Dev.Network
{
public class Test_UDP_Receive : MonoBehaviour
@Tunied
Tunied / GenOptimizerMesh.cs
Created April 19, 2022 08:59
生成优化过的Mesh
/// <summary>
/// 生成用于扫描的纹理
/// </summary>
private static Mesh GenNavMesh()
{
var walkAreaList = CEVoxelMeshGreedyOptimizer.Optimize(Game.Common.Map.MapSizeX, Game.Common.Map.MapSizeY, IsSameTile, IsHaveTile);
var vertices = new List<Vector3>();
var triangles = new List<int>();
var normals = new List<Vector3>();
@Tunied
Tunied / Mono_CreateQuadAssets.cs
Created April 13, 2022 04:21
生成一个QuadMesh并保存
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
namespace Code.EditorTools.CreateMesh
{
public class Mono_CreateQuadAssets : MonoBehaviour
{
public Transform left_bottom; //0
public Transform left_top; //1
@Tunied
Tunied / Tilemap_LoopEachTile.cs
Created April 12, 2022 02:55
遍历给定Tilemap下的所有非空Tile,根据Tile的Name做相应的操作
var tileMap = _t;
var bounds = tileMap.cellBounds;
var allTiles = tileMap.GetTilesBlock(bounds);
for (var x = 0; x < bounds.size.x; x++)
{
for (var y = 0; y < bounds.size.y; y++)
{
var tile = allTiles[x + y * bounds.size.x];
if (tile == null) continue;
@Tunied
Tunied / TightImage.cs
Created October 20, 2018 07:02
unity : use tight sprite atlas in canvas as image
using UnityEngine;
using UnityEngine.UI;
public class TightImage : Image
{
private RectTransform mRect;
private RectTransform RectTransform
{
get