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Turupawn / ModioBrowse.cpp
Last active January 16, 2018 01:05
Modio Browse Example
#include "modio.h"
int main(void)
{
modio::Instance modio_instance(7, "e91c01b8882f4affeddd56c96111977b");
volatile static bool finished = false;
auto wait = [&]()
{
@Turupawn
Turupawn / SteamworksBrowse.cpp
Last active January 16, 2018 01:32
Steamowrks Browse Example
#include <iostream>
#include "steam_api.h"
class CGameManager
{
public:
void CreateQueryUserUGCRequest();
bool finished = false;
AppId_t nCreatorAppID = (AppId_t)517510;
AppId_t nConsumerAppID = (AppId_t)517510;
@Turupawn
Turupawn / SteamworksCreate.cpp
Last active September 22, 2022 17:19
Steamworks Create Example
#include <iostream>
#include "steam_api.h"
//The Game Manager class is needed to handle Steamworks callbacks
class CGameManager
{
public:
void CreateItem();
bool finished = false;
@Turupawn
Turupawn / SteamworksDelete.cpp
Last active January 16, 2018 01:22
Steamworks Delete Example
#include <iostream>
#include "steam_api.h"
class CGameManager
{
public:
void DeleteItem();
bool finished = false;
PublishedFileId_t nPublishedFileID = (PublishedFileId_t) 1231783969;
@Turupawn
Turupawn / ModioCreate.cpp
Last active January 16, 2018 01:44
Modio Create Example
#include "modio.h"
int main(void)
{
modio::Instance modio_instance(7, "e91c01b8882f4affeddd56c96111977b");
volatile static bool finished = false;
auto wait = [&]()
{
@Turupawn
Turupawn / ModioUpdate.cpp
Last active January 16, 2018 01:45
Modio Update Example
#include "modio.h"
int main(void)
{
modio::Instance modio_instance(7, "e91c01b8882f4affeddd56c96111977b");
volatile static bool finished = false;
auto wait = [&]()
{
@Turupawn
Turupawn / ModioDelete.cpp
Last active January 16, 2018 01:46
Modio Delete Example
#include "modio.h"
int main(void)
{
modio::Instance modio_instance(7, "e91c01b8882f4affeddd56c96111977b");
volatile static bool finished = false;
auto wait = [&]()
{
@Turupawn
Turupawn / SteamworksUpdate.cpp
Last active January 16, 2018 01:31
Steamworks Update Example
#include <iostream>
#include "steam_api.h"
class CGameManager
{
public:
void UpdateItem(PublishedFileId_t nPublishedFileID);
bool finished = false;
AppId_t nConsumerAppID = (AppId_t)517510;
@Turupawn
Turupawn / bake_wiki.sh
Created February 7, 2018 01:03
Bakeing A Github Readme into an HTML
#!/bin/bash
#Usage
#Place this scprit in the wiki folder and run the following using your github :
#bash bake_wiki.sh USER PASS
for fullfile in *; do
filename=$(basename "$fullfile")
filename="${filename%.*}"
echo $filename
##Divide and conquer
* [OrderedVectorSearch](https://github.com/Turupawn/OrderedVectorSearch)
* [PeakFinding](https://github.com/Turupawn/PeakFinding)
* [PowerCalculation](https://github.com/Turupawn/PowerCalculation)
* [MaximalSubsequence](https://github.com/Turupawn/MaximalSubsequence)
##Hash maps
* [Map](https://github.com/Turupawn/Map)