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script_name('Estacionador de veiculos') | |
script_author('GEEK') | |
script_description('Cria veiculos estacionados com base em um arquivo dat') | |
local VEHICLE_TABLE = {} | |
local DATA_FILE = 'Vehicle Parking.dat' | |
local scriptReloaded = false | |
function onLoadGame(saveData) scriptReloaded = true end |
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<!-- Junior_Djjr --> | |
<Command ID="0xD00" Name="MULTIPLY_MATRIX"> | |
<Args> | |
<Arg Type="INT" Desc="Matrix"/> | |
<Arg Type="INT" Desc="Matrix"/> | |
<Arg Type="INT" Out="true" Desc="Matrix"/> | |
</Args> | |
</Command> | |
<Command ID="0xD01" Name="ROTATE_MATRIX"> | |
<Args> |
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script_author("um_geek") | |
function main() | |
local path = getGameDirectory() | |
local modloader_path = path.."\\modloader" | |
local luas = {} | |
if doesDirectoryExist(modloader_path) then | |
local handle = io.popen('dir "'..modloader_path..'\\*.lua" /b /s /A-D',"r") | |
while true do |
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script_name("animspray") | |
local IFP = "spraycan" | |
local ANIMATION = "spraycan_full" | |
function main() | |
repeat | |
if wasKeyPressed(0x50) then -- tecla P | |
if not hasAnimationLoaded(IFP) then | |
requestAnimation(IFP) |
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SCRIPT_START | |
{ | |
NOP | |
WAIT 500 | |
LVAR_INT scplayer command_key | |
LVAR_TEXT_LABEL IFP |
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// Um Geek | |
SCRIPT_START | |
{ | |
NOP | |
LVAR_INT hPed hCar teleport | |
LVAR_FLOAT max min x y z | |
IF NOT READ_INT_FROM_INI_FILE "cleo\Sa-In-Sphere (Um-Geek).ini" "Settings" "Disable Mod" teleport | |
teleport = 0 |
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SCRIPT_START | |
{ | |
NOP | |
WAIT 100 | |
LVAR_FLOAT upX upY upZ upA dwX dwY dwZ dwA posX posY posZ fixZ anmpos anm_speed | |
LVAR_INT counter pcoords scan scplayer anm_pause timer1 timer2 disable | |
CONST_INT LADDERS 15 |
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script_author("Um_Geek"); | |
script_url("https://gta-geek.blogspot.com.br/"); | |
script_version_number(0.0); | |
local ffi = require "ffi"; | |
local memory = require "memory"; | |
local gsx = nil; | |
local gsxCbRef = -1; | |
local gsxStrData = "cardam"; |
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SCRIPT_START | |
{ | |
NOP | |
LVAR_INT scplayer weaponid int1 int2 alfa using command | |
LVAR_FLOAT float1 float2 res_x res_y | |
LVAR_TEXT_LABEL helmet_type | |
GOSUB LOAD_INI_SETTINGS () |
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SCRIPT_START | |
{ | |
NOP | |
WAIT 2000 | |
LVAR_INT scplayer dialog_1_status hPed[4] int_a int_b int_c dialog_no ini_npcs_models ini_language ini_pages | |
LVAR_FLOAT x y z axis_z axis_x alt_z alt_x screenX screenY resX resY | |
LVAR_TEXT_LABEL string_a |
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