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script_author("um_geek") | |
function main() | |
local path = getGameDirectory() | |
local modloader_path = path.."\\modloader" | |
local luas = {} | |
if doesDirectoryExist(modloader_path) then | |
local handle = io.popen('dir "'..modloader_path..'\\*.lua" /b /s /A-D',"r") | |
while true do |
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<!-- Junior_Djjr --> | |
<Command ID="0xD00" Name="MULTIPLY_MATRIX"> | |
<Args> | |
<Arg Type="INT" Desc="Matrix"/> | |
<Arg Type="INT" Desc="Matrix"/> | |
<Arg Type="INT" Out="true" Desc="Matrix"/> | |
</Args> | |
</Command> | |
<Command ID="0xD01" Name="ROTATE_MATRIX"> | |
<Args> |
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script_name('Estacionador de veiculos') | |
script_author('GEEK') | |
script_description('Cria veiculos estacionados com base em um arquivo dat') | |
local VEHICLE_TABLE = {} | |
local DATA_FILE = 'Vehicle Parking.dat' | |
local scriptReloaded = false | |
function onLoadGame(saveData) scriptReloaded = true end |
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