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override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
startTracking()
}
private func startTracking() {
sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints]
let configuration = ARWorldTrackingConfiguration()
configuration.planeDetection = [.vertical, .horizontal]
sceneView.session.run(configuration, options: [.resetTracking, .removeExistingAnchors])
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
guard let plane = anchor as? ARPlaneAnchor,
let device = renderer.device,
let geometry = ARSCNPlaneGeometry(device: device)
else { return nil }
geometry.update(from: plane.geometry)
let maskMaterial = SCNMaterial()
maskMaterial.colorBufferWriteMask = []
geometry.materials = [maskMaterial]
let node = SCNNode(geometry: geometry)
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
guard let plane = anchor as? ARPlaneAnchor,
let geometry = node.geometry as? ARSCNPlaneGeometry
else { return }
geometry.update(from: plane.geometry)
node.boundingBox = planeBoundary(extent: plane.extent)
}
private func planeBoundary(extent: float3) -> (min: SCNVector3, max: SCNVector3) {
let radius = extent * 0.5
return (min: SCNVector3(-radius), max: SCNVector3(radius))
}