Skip to content

Instantly share code, notes, and snippets.

@ViperMaul
ViperMaul / gist:f49aeab5e09ad5553e78
Created August 3, 2015 02:03
Player dies too soon. ACE v3.2.1 Basic Medical
// BASIC MODE Medical ViperMaul Test Mission
// 1st Try - (P99 Pistol - two toe shots - 2nd Player (not AI) goes unconscious
// 2nd Try - (P99 Pistol - two toe shots - 4th Player (not AI) dies
18:55:48 ~~~~~~~~~ACE Debug~~~~~~~~~
time = 627.422
------Performance------
diag_fps = 41.7755
count ace_common_waitAndExecArray = 0
@ViperMaul
ViperMaul / pboPro.py
Created August 6, 2015 05:20
test pboProject
import subprocess, os
pboproject = "C:\\Program Files (x86)\\Mikero\\DePboTools\\bin\\pboProject.exe"
work_drive = "P:\\"
prefix = "z\\ace\\addons"
module = "advanced_ballistics"
module_root = r"P:\z\ace\addons"
release_dir = "P:\\z\\ace\\release"
project = "@ace"
print(pboproject)
=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -exthreads=7 -nosplash -nopause -window -enablesteamlogs -checkSignatures "-mod=@dumpConfigOnGameLaunch"
Original output filename: Arma3Retail_DX11
Exe timestamp: 2015/08/13 15:44:49
Current time: 2015/08/14 10:45:03
Type: Public
Branch: Stable
=====================================================================
== C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe
== "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -noAsserts "-par=C:\Users\roder_000\Documents\Arma 3\MainDevACE3_Packed_parfile.txt" -nopause -exthreads=7
Original output filename: Arma3Retail_DX11
Exe timestamp: 2015/08/25 16:06:38
Current time: 2015/09/03 09:19:57
Type: Public
Branch: Stable
@ViperMaul
ViperMaul / gist:4ce8d4cd313038fe41c8d9eae899e883
Created September 28, 2016 22:56
Release notes CBA_A3 v3.1.0.160928
CBA_A3 v3.1.0.160928
@commy2 commy2 drafted this 22 days ago
This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function.
CHANGE LOG SUMMARY:
ADDED: JR muzzles to pistols (#436) robalo
ADDED: JR compatibility with APEX bipods (#436, #500) robalo
@ViperMaul
ViperMaul / gist:f9e39bce9c1a5bafae3a9319f6a5527e
Created October 12, 2016 17:06
Change log for CBA v3.1.1
CBA_A3 v3.1.1.1012
@commy2 commy2 drafted this 6 days ago
CHANGE LOG SUMMARY:
ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas
ADDED: ERROR_MSG() macro to display on-screen message and log (#517, #525) commy2
ADDED: Some state machine enhancements (#522) BaerMitUmlaut
IMPROVED: Formating of log macros (removed "File:" and "Line:") (#514) commy2
@ViperMaul
ViperMaul / gist:4b792809a44cadc9bf243bb33abc6413
Created February 17, 2019 20:16
Release Candidate CBA_A3 v3.10.0.UVWXYZ
CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3.
There is a new button to hide the base game missions from the mission browser.
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor.
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells of Joint Ammo and Magazines.
CHANGE LOG SUMMARY:
ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2
ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11
ADDED: CBA_fnc_selectRandomArray (#1049) neilzar
/* dumpConfig.sqf, v0.95
*
* Copyright (c) 2009, shreds-of-sanity@gmx.net
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3.
There is a new button to hide the base game missions from the mission browser.
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor.
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells of Joint Ammo and Magazines.
CHANGE LOG SUMMARY:
ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2
ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11
ADDED: CBA_fnc_selectRandomArray (#1049) neilzar
CBA_A3 v3.10.0.190228
@commy2 commy2 drafted this 20 days ago
CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3.
There is a new button to hide the base game missions from the mission browser.
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor.
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells of Joint Ammo and Magazines.
CHANGE LOG SUMMARY: