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// BASIC MODE Medical ViperMaul Test Mission | |
// 1st Try - (P99 Pistol - two toe shots - 2nd Player (not AI) goes unconscious | |
// 2nd Try - (P99 Pistol - two toe shots - 4th Player (not AI) dies | |
18:55:48 ~~~~~~~~~ACE Debug~~~~~~~~~ | |
time = 627.422 | |
------Performance------ | |
diag_fps = 41.7755 | |
count ace_common_waitAndExecArray = 0 |
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import subprocess, os | |
pboproject = "C:\\Program Files (x86)\\Mikero\\DePboTools\\bin\\pboProject.exe" | |
work_drive = "P:\\" | |
prefix = "z\\ace\\addons" | |
module = "advanced_ballistics" | |
module_root = r"P:\z\ace\addons" | |
release_dir = "P:\\z\\ace\\release" | |
project = "@ace" | |
print(pboproject) |
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===================================================================== | |
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe | |
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -exthreads=7 -nosplash -nopause -window -enablesteamlogs -checkSignatures "-mod=@dumpConfigOnGameLaunch" | |
Original output filename: Arma3Retail_DX11 | |
Exe timestamp: 2015/08/13 15:44:49 | |
Current time: 2015/08/14 10:45:03 | |
Type: Public | |
Branch: Stable |
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===================================================================== | |
== C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe | |
== "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -noAsserts "-par=C:\Users\roder_000\Documents\Arma 3\MainDevACE3_Packed_parfile.txt" -nopause -exthreads=7 | |
Original output filename: Arma3Retail_DX11 | |
Exe timestamp: 2015/08/25 16:06:38 | |
Current time: 2015/09/03 09:19:57 | |
Type: Public | |
Branch: Stable |
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CBA_A3 v3.1.0.160928 | |
@commy2 commy2 drafted this 22 days ago | |
This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function. | |
CHANGE LOG SUMMARY: | |
ADDED: JR muzzles to pistols (#436) robalo | |
ADDED: JR compatibility with APEX bipods (#436, #500) robalo |
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CBA_A3 v3.1.1.1012 | |
@commy2 commy2 drafted this 6 days ago | |
CHANGE LOG SUMMARY: | |
ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas | |
ADDED: ERROR_MSG() macro to display on-screen message and log (#517, #525) commy2 | |
ADDED: Some state machine enhancements (#522) BaerMitUmlaut | |
IMPROVED: Formating of log macros (removed "File:" and "Line:") (#514) commy2 |
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CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3. | |
There is a new button to hide the base game missions from the mission browser. | |
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor. | |
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells of Joint Ammo and Magazines. | |
CHANGE LOG SUMMARY: | |
ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2 | |
ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11 | |
ADDED: CBA_fnc_selectRandomArray (#1049) neilzar |
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/* dumpConfig.sqf, v0.95 | |
* | |
* Copyright (c) 2009, shreds-of-sanity@gmx.net | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a | |
* copy of this software and associated documentation files (the "Software"), | |
* to deal in the Software without restriction, including without limitation | |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
* and/or sell copies of the Software, and to permit persons to whom the | |
* Software is furnished to do so, subject to the following conditions: |
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CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3. | |
There is a new button to hide the base game missions from the mission browser. | |
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor. | |
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells of Joint Ammo and Magazines. | |
CHANGE LOG SUMMARY: | |
ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2 | |
ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11 | |
ADDED: CBA_fnc_selectRandomArray (#1049) neilzar |
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CBA_A3 v3.10.0.190228 | |
@commy2 commy2 drafted this 20 days ago | |
CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3. | |
There is a new button to hide the base game missions from the mission browser. | |
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor. | |
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells of Joint Ammo and Magazines. | |
CHANGE LOG SUMMARY: |
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