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//declare crosshairs | |
alias active "cl_crosshaircolor_r 250; cl_crosshair_recoil true" | |
alias passive "cl_crosshaircolor_r 50; cl_crosshair_recoil false" | |
//roll through your options | |
alias xhair "xhair1"; | |
alias xhair1 "active; alias xhair xhair2" | |
alias xhair2 "passive; alias xhair xhair1" | |
//bind |
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from wgpu.utils.shadertoy import Shadertoy | |
# shadertoy source: https://www.shadertoy.com/view/dsGBWR | |
shader_code = """// step 1: a funciton with an inout input and some other return value | |
float fn(inout float a) { | |
a += 0.1; | |
return 0.2; | |
} | |
void mainImage( out vec4 fragColor, in vec2 fragCoord ) |
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#version 450 core | |
vec3 i_resolution; | |
vec4 i_mouse; | |
float i_time; | |
float i_time_delta; | |
int i_frame; | |
// Shadertoy compatibility, see we can use the same code copied from shadertoy website |
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#version 450 core | |
vec3 i_resolution; | |
vec4 i_mouse; | |
float i_time; | |
float i_time_delta; | |
int i_frame; | |
// Shadertoy compatibility, see we can use the same code copied from shadertoy website |
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Computer Information: | |
Manufacturer: MSI | |
Model: MS-7980 | |
Form Factor: Desktop | |
No Touch Input Detected | |
Processor Information: | |
CPU Vendor: GenuineIntel | |
CPU Brand: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz | |
CPU Family: 0x6 |