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Unity script to enable sound effects when a bat hits a ball.
using UnityEngine;
using System.Collections;
public class SoundBat : MonoBehaviour {
private AudioSource audioSourceBat;
public AudioClip seBat;
// Use this for initialization
void Start () {
audioSourceBat = gameObject.GetComponent<AudioSource>();
// Update is called once per frame
void Update () {
void OnCollisionEnter(Collision collision) {
if ( == "Ball") {
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