Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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class_name Trail3D extends MeshInstance3D | |
""" | |
Original Author: Oussama BOUKHELF | |
License: MIT | |
Version: 0.1 | |
Email: o.boukhelf@gmail.com | |
Description: Advanced 2D/3D Trail system. | |
""" |
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class_name ShaderCache | |
extends Spatial | |
signal stage_completed | |
signal all_shaders_compiled | |
export var shaders_folder := "res://material/shaders/" | |
export var particles_folder := "res://vfx/" |
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#!/usr/bin/env bash | |
# This script bulk-renames many things in Godot 3 projects to hopefully | |
# make it easier to convert them to Godot 4. The goal is to do as much | |
# replacing as possible here so that the diffs Godot produces are smaller. | |
set -uo pipefail | |
IFS=$'\n\t' | |
# Loops through all text files tracked by Git. |