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@sjvnnings
sjvnnings / better_jumping_character_example.gd
Last active July 22, 2024 04:03
An easy to work with jump in Godot
extends KinematicBody2D
export var move_speed = 200.0
var velocity := Vector2.ZERO
export var jump_height : float
export var jump_time_to_peak : float
export var jump_time_to_descent : float
— Да?
— Алё!
— Да да?
— Ну как там с деньгами?
— А?
— Как с деньгами-то там?
— Чё с деньгами?
— Чё?
— Куда ты звонишь?
@Vercidium
Vercidium / greedyvoxelmeshing
Last active June 10, 2024 12:21
Greedy Voxel Meshing ported to C#
// Code ported from https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/
// Note this implementation does not support different block types or block normals
// The original author describes how to do this here: https://0fps.net/2012/07/07/meshing-minecraft-part-2/
const int CHUNK_SIZE = 32;
// These variables store the location of the chunk in the world, e.g. (0,0,0), (32,0,0), (64,0,0)
@tylerneylon
tylerneylon / learn.lua
Last active July 11, 2024 15:28
Learn Lua quickly with this short yet comprehensive and friendly script. It's written as both an introduction and a quick reference. It's also a valid Lua script so you can verify that the code does what it says, and learn more by modifying and running this script in your Lua interpreter.
-- Two dashes start a one-line comment.
--[[
Adding two ['s and ]'s makes it a
multi-line comment.
--]]
----------------------------------------------------
-- 1. Variables and flow control.
----------------------------------------------------