This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//INITIAL LEVEL VARIABLES | |
world int 3:initial_music; //This is set by areas and determines what music it will play initially. | |
world int 4:world_info[]; //This holds the world number ([0]) and level number within that world ([1]) to form things like "1-1". | |
world int 7:movesky[]; //[0] is horizontal skybox movement while [1] is vertical. | |
world int 14:time_override; //If set, this will either force a stormy appearance or disable sky/fog changes, allowing levels to use their own settings. 1: Change to stormy appearance, 2: Disable automatic time of day changes, | |
world int 15:time_settings; //This determines which arrays will be used when setting the sky appearance, sector/fade colors, and brightness levels. The stormy weather above overrides this. | |
world bool 16:time_safe; //If the sky cannot be seen in the area the player's in, set this to TRUE and the time of day will advance mid-level. | |
world int 17:time_defaults[]; //What TOD time/sky/color setitngs are applied if the TOD system is off, if any. [0] = on/off, [1 |