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golang reflection games
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func dump(v reflect.Value, path string) { | |
switch v.Type().Kind() { | |
case reflect.Interface: | |
if v.Elem().Type().Kind() == reflect.Interface { | |
fmt.Println(path, ":", "merry xmas an interface") | |
} else { | |
dump(v.Elem(), path) | |
} | |
case reflect.Int, reflect.Int64, reflect.Float64: | |
fmt.Println(path, ":", "it is a number", v.String()) | |
case reflect.String: //reflect.Int, | |
fmt.Println(path, ":", "it is string:", v.String()) | |
case reflect.Bool: //reflect.Int, | |
fmt.Println(path, ":", "it is bool:", v.Bool()) | |
case reflect.Struct: | |
fmt.Println(path, ":", "it is a struct") | |
case reflect.Map: | |
fmt.Println(path, ":", "it is a map") | |
for _, key := range v.MapKeys() { | |
dump(v.MapIndex(key), path+"/"+key.String()) | |
} | |
case reflect.Slice: | |
fmt.Println(path, ":", "it is a slice") | |
default: | |
fmt.Println(path, ":", "unknown type", v.Type()) | |
} | |
} |
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