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package org.scratch.test;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
@Xirema
Xirema / SMP_Stats.dat
Last active October 29, 2018 18:20
Stats on all Super Mario Party characters and their die rolls, with added potential ally rolls
Stats for Roll [SMP_Boo]
0: 2 ( 33.3333%)
5: 2 ( 33.3333%)
7: 2 ( 33.3333%)
====
Total Possible Rolls: 6
Mean: 4.000000
Median: 5
Mode: 0 (2)
95% Range: [0,7]
Stats for Roll [100d6]
100: 1 ( 0.0000%) Odds to Pass: 100.0000%
101: 100 ( 0.0000%) Odds to Pass: 100.0000%
102: 5050 ( 0.0000%) Odds to Pass: 100.0000%
103: 171700 ( 0.0000%) Odds to Pass: 100.0000%
104: 4421275 ( 0.0000%) Odds to Pass: 100.0000%
105: 91962520 ( 0.0000%) Odds to Pass: 100.0000%
106: 1609344000 ( 0.0000%) Odds to Pass: 100.0000%
107: 24370057800 ( 0.0000%) Odds to Pass: 100.0000%
108:
=============================
=========TERSE STATS=========
Stats for Roll [[Primal Champion Battleaxe (2h) vs AC16]x2]
====
Total Possible Rolls: 40000.0 (40000)
Mean: 22.500000
Median: 24
Mode: 25 (3240.0)
95% Range: [8,32]
==============================
=========TERSE STATS==========
==============================
Stats for Roll [[Primal Champion Short Sword vs AC16]x2+Primal Champion Short Sword (off) vs AC16]
====
Total Possible Rolls: 1728000.0 (1728000)
Mean: 32.850000
Median: 35
Mode: 36 (157464.0)
95% Range: [16,42]
==============================
=========TERSE STATS==========
==============================
Stats for Roll [[Primal Champion Battleaxe 2h vs AC16]x2]
====
Total Possible Rolls: 4.0E10 (40000000000)
Mean: 31.350000
Median: +32
Mode: +33 (2.92394012E9)
95% Range: [+12,+54]
==============================
=========TERSE STATS==========
==============================
Stats for Roll [[Primal Champion Greataxe 2h vs AC16]x2]
====
Total Possible Rolls: 7.64411904E12 (7644119040000)
Mean: 38.452500
Median: +36
Mode: +35 (5.10859490904E11)
95% Range: [+25,+65]
==============================
=========TERSE STATS==========
==============================
Stats for Roll [Normal Hit at Level1 vs AC0]
====
Total Possible Rolls: 46080.0 (46080)
Mean: 10.850000
Median: +11
Mode: +12 (5240.0)
95% Range: [0,+19]
#Variant: Metamagic Options for Sorcerers
Homebrewery: https://homebrewery.naturalcrit.com/edit/rJ4LoxP_J4
This revision is implied to be identical to the normal Sorcerer class, except for the changes listed here. By intent, this revision only alters the class at level 3, 10, and 17, replacing all of the features gained at those levels. All other normal features of the Sorcerer class behave as per their PHB appearance.
Metamagics are no longer memorized. Instead, starting at level 3, a Sorcerer can prepare their Metamagic options of their choice at the end of a long rest, as though choosing spells. They may prepare a number of Metamagic options up to their Intelligence Modifier (minimum of 1).
The extra learned Metamagics at levels 10 and 17 are no longer gained.
==============================
=========TERSE STATS==========
==============================
Stats for Roll [[Eldritch Blast vs AC0]x2]
====
Total Possible Rolls: 4000000.0 (4000000)
Mean: 11.000000
Median: +11
Mode: +10 (342444.0)
80% Range: [+5,+17]