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@mrchief
mrchief / LICENSE.md
Last active March 23, 2024 12:28
Add "Open with Sublime Text 2" to Windows Explorer Context Menu (including folders)

MIT License

Copyright (c) [year] [fullname]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

@shaunlebron
shaunlebron / _README.md
Last active December 3, 2023 08:58
Direct3D9 Wrapper DLL

In response to a StackOverflow question:

This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer

@eregon
eregon / inline_cext.rb
Created January 28, 2021 14:15
Mixing Ruby code and C extension code in a single file
require 'tmpdir'
require 'rbconfig'
def inline_c_extension(c_code)
Dir.mktmpdir('inline_c_extension') do |dir|
File.write("#{dir}/cext.c", c_code)
File.write("#{dir}/extconf.rb", <<~RUBY)
require 'mkmf'
create_makefile('cext')
RUBY
# Inspired by the following sentence that I ran across this morning:
#
# "f_lineno is the current line number of the frame - writing to
# this from within a trace function jumps to the given line
# (only for the bottom-most frame). A debugger can implement a
# Jump command (aka Set Next Statement) by writing to f_lineno."
#
# https://docs.python.org/2/reference/datamodel.html
#
# There is an older implementation of a similar idea: