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In Trelai, there is a building on the river (accessible via the boardwalk) that is missing some of its floor tiles, and upon entering the building you'll be immediately "drenched". You might also glitch through the locked reinforced door and be unable to escape. Be careful around this building.
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Wildberries is a somewhat old map and as such has some glitchy tile issues and some roomes where you might fall through the floor/wall and break a limb or die, so be very very careful as you move around!
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Seems like Sam Fisher's Night Vision Googles (from Brita's mod) are not working. Might consider adding in a working NVG mod.
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One or more of the mods have a VRAM leak. Might be Brita's mods, might be one of the map mods. Either way, after 48-96 hours of continuous gameplay, make sure to keep an eye on your VRAM usage levels. Once you have less than a gig rema
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{"lastUpload":"2023-02-12T14:30:28.930Z","extensionVersion":"v3.4.3"} |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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# ANSI Start Codes | |
# Styles. | |
Normal="\x1b[0m" | |
Bold="\x1b[1m" | |
Faint="\x1b[2m" | |
Italic="\x1b[3m" | |
Underline="\x1b[4m" | |
Blink_Slow="\x1b[5m" | |
Blink_Rapid="\x1b[6m" |
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for a in $(curl -qs "https://api.github.com/repos/<OWNER>/<REPO>/actions/runs" | jq -r '.workflow_runs[].id'); do curl -X DELETE -H "Accept: application/vnd.github.v3+json" -H "Authorization: token <TOKEN>" "https://api.github.com/repos/<OWNER>/<REPO>/actions/runs/$a"; done |
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var crypto = require('crypto'); | |
// larger numbers mean better security, less | |
var config = { | |
// size of the generated hash | |
hashBytes: 32, | |
// larger salt means hashed passwords are more resistant to rainbow table, but | |
// you get diminishing returns pretty fast | |
saltBytes: 16, | |
// more iterations means an attacker has to take longer to brute force an |
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server: | |
########################################################################### | |
# BASIC SETTINGS | |
########################################################################### | |
# Time to live maximum for RRsets and messages in the cache. If the maximum | |
# kicks in, responses to clients still get decrementing TTLs based on the | |
# original (larger) values. When the internal TTL expires, the cache item | |
# has expired. Can be set lower to force the resolver to query for data | |
# often, and not trust (very large) TTL values. | |
cache-max-ttl: 86400 |
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server: | |
interface: 0.0.0.0 | |
interface: ::0 | |
access-control: 192.168.42.0/24 allow | |
access-control: 127.0.0.0 allow | |
access-control: 2001:db8:dead:beef::/48 allow | |
# unbound optimisation | |
num-threads: 4 |