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#include <X11/Xlib.h> | |
#include <unistd.h> | |
#include <memory> | |
#include <functional> | |
int main() { | |
//initialize Display connection with a smart pointer | |
auto dpy = std::unique_ptr<Display, std::function<void(Display*)>>( | |
XOpenDisplay(0), XFlush); |
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Agent registered | |
[CHG] Controller 00:1A:7D:DA:71:13 Pairable: yes | |
[bluetooth]# default-agent | |
Default agent request successful | |
[bluetooth]# agent on | |
Agent is already registered | |
[bluetooth]# power on | |
Changing power on succeeded | |
[CHG] Controller 00:1A:7D:DA:71:13 Powered: yes | |
[bluetooth]# scan on |
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const vect = [1, 2, 3, 4, 5, 6, 7, 8]; | |
const numberSix = vect.find(number => number == 6); | |
console.log(numberSix); //6 |
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const vect = [1, 2, 3, 4, 5, 6, 7, 8]; | |
const evenNumbers = vect.filter(number => number % 2 == 0); | |
console.log(evenNumbers); //[2, 4, 6, 8] |
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const vect = ['h','e','l','l','o',' ','w','o','r','l','d']; | |
const newString = vect.reduce((acc, character) => acc.concat(character)); | |
console.log(newString); //hello world |
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const vect = [1,2,3,4,5]; | |
vect.forEach( vect => console.log(vect)); |
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const vect = [1,2,3,4,5]; | |
const newVect = vect.map(number => number + 1); //Sum all elements by 1 | |
console.log(newVect); // [2,3,4,5,6] |
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https://gamepadviewer.com/?p=1&s=5&map={%22mapping%22%3A[{%22targetType%22%3A%22buttons%22%2C%22target%22%3A%222%22%2C%22disabled%22%3Afalse%2C%22choiceType%22%3A%22buttons%22%2C%22choice%22%3A%223%22}%2C{%22targetType%22%3A%22buttons%22%2C%22target%22%3A%223%22%2C%22disabled%22%3Afalse%2C%22choiceType%22%3A%22buttons%22%2C%22choice%22%3A%222%22}%2C{%22targetType%22%3A%22buttons%22%2C%22target%22%3A%2213%22%2C%22disabled%22%3Afalse%2C%22choiceType%22%3A%22axes%22%2C%22choice%22%3A%227%22%2C%22choiceOperand%22%3A%22%2B%22}%2C{%22targetType%22%3A%22buttons%22%2C%22target%22%3A%2214%22%2C%22disabled%22%3Afalse%2C%22choiceType%22%3A%22axes%22%2C%22choice%22%3A%226%22%2C%22choiceOperand%22%3A%22-%22}%2C{%22targetType%22%3A%22buttons%22%2C%22target%22%3A%2215%22%2C%22disabled%22%3Afalse%2C%22choiceType%22%3A%22axes%22%2C%22choice%22%3A%226%22%2C%22choiceOperand%22%3A%22%2B%22}%2C{%22targetType%22%3A%22axes%22%2C%22target%22%3A%222%22%2C%22disabled%22%3Afalse%2C%22choiceType%22%3A%22%22%2C%22positive%22%3A{%22choice |
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//Author: Yuri Santos<yrds96@protonmail.com> | |
//Description this is an example of how to controll gameobjects through the touch controlls | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
enum TouchGesture { | |
Tap, | |
SwipeLeft, | |
SwipeRight, |
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/** | |
* The first commented line is your dabblet’s title | |
*/ | |
background: #f06; | |
background: linear-gradient(45deg, #f06, yellow); | |
min-height: 100%; |
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