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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Audio; | |
namespace MyMonoGame | |
{ | |
/// <summary>The current state of any kind of axis (gamepad stick, gamepad trigger)</summary> | |
public class AxisState |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Audio; | |
namespace MyMonoGame | |
{ | |
public class AnimationState |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Audio; | |
using System.IO; | |
using System.Threading.Tasks; | |
using NVorbis; |
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const fs = require('fs'); | |
// Leave out audio for faster load times | |
const leaveOutAudio = false; | |
const assetsPath = `${__dirname}/../Content/Assets`; | |
const contentPath = `${__dirname}/../Content/Content.mgcb`; | |
// --- | |
function parseDirectory(path, output) { |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Threading.Tasks; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Audio; | |
using Microsoft.Xna.Framework.Content; | |
using Microsoft.Xna.Framework.Graphics; | |
using Newtonsoft.Json; |