last_response
.body
last_request
.path
.url
.session
.cookies
# rubocop:disable Style/StringLiterals | |
# rubocop:disable Style/FrozenStringLiteralComment | |
# rubocop:disable Lint/RedundantCopDisableDirective | |
# rubocop:disable Layout/TrailingEmptyLines | |
# rubocop:disable Lint/RedundantCopDisableDirective | |
# rubocop:disable Layout/EmptyLines | |
require 'json' | |
require_relative 'aoh' | |
# Converts some string to JSON format, mostly for usage in the DragonRuby toolkit |
# A Study of "Value Objects" in Ruby 3.0 with RBS for static typing | |
# | |
# Ruby Code by ZeroPivot | |
# | |
# Studied from JavaScript article @ plainenglish.io (by Nayab Siddiqui); | |
# * URL: https://javascript.plainenglish.io/why-you-should-stop-representing-age-as-a-number-in-your-code-ea1026a86bc8 | |
# A Value Object Class named Age | |
# Returns a new Age object on the addition of time (y/m/d) | |
# Instance objects are treated in an immutable fashion |
# .rubocop.yml | |
# rubocop config files for Ruby 3.0 / Rails 6+ project | |
AllCops: | |
TargetRubyVersion: 3.0 | |
NewCops: enable | |
SuggestExtensions: true | |
Include: |
# Common configuration. | |
AllCops: | |
TargetRubyVersion: 3.0 | |
NewCops: enable | |
SuggestExtensions: true | |
RubyInterpreters: | |
- ruby | |
- macruby | |
- rake |
# rubocop:disable Style/FrozenStringLiteralComment | |
# rubocop:disable Style/IfUnlessModifier | |
# rubocop:disable Layout/LineLength | |
# Ranged binary search, for use in CGMFS | |
# array_id = relative_id - db_num * (partition_rate + 1) | |
# When checking and adding, see if the index searched for in question | |
PARTITION_RATE = 10 | |
OFFSET = 1 |
# Partitioned Arrays | |
**WIP.** - ***Last updated: 3/31/2022** | |
A partitioned array data structure which works with JSON for disk storage, and a pure JSON parser is in progress. With two constants, the algorithm creates a data structure and allocates empty associative array elements and understands the structure of the partitions. | |
The main purpose was I needed a way to divide an array into subelements, so that in gamedev I can flip on and off portions of the array in question to save on memory. | |
The data structure overall is an `Array-Of-Hashes`. |
# Common configuration. | |
AllCops: | |
TargetRubyVersion: 3.0 | |
NewCops: enable | |
SuggestExtensions: true | |
RubyInterpreters: | |
- ruby | |
- macruby | |
- rake |