A storyboard (SB) is a custom-made animated background that accompanies a beatmap, often for decorative and sometimes for gameplay purposes. A storyboard can be comprised of just about anything, but usually they consist of visual effects designed to make a map more aesthetically pleasing and distinctive to users. Storyboards are inspired from the animated backgrounds found in [Osu! Tatakae! Ouendan](https://osu.ppy.
  
    
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  | #define _CRT_SECURE_NO_WARNINGS | |
| #include <iostream> | |
| #include <stdio.h> | |
| #include <conio.h> | |
| #include <iomanip> | |
| namespace std {}; | |
| using namespace std; | |
| struct gaji { | 
  
    
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  | #include <stdio.h> | |
| #include <stdlib.h> | |
| int main() | |
| { | |
| //Data Structure Initialization | |
| struct SingleLinkedListNode | |
| { | |
| int nodeID; | |
| char nodeItemName[100]; | 
  
    
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  | #include<iostream> | |
| #include<conio.h> | |
| #include<string.h> | |
| #include<stdio.h> | |
| using namespace std; | |
| int main() | |
| { | |
| char kata1[300]; | 
  
    
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  | #include <stdio.h> | |
| int main() | |
| { | |
| int x, subTotal, total; | |
| x = 5; | |
| total = 0; | |
| for(int i=1; i<=x; i+=2) | |
| { | |
| subTotal = 0; | 
  
    
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  | using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| public class Program | |
| { | |
| public static void Main() | |
| { | |
| SimulateSingleWinningStage(); | |
| SimulateMultipleWinningStage(); | |
| } | 
  
    
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  | using Newtonsoft.Json; | |
| using RestSharp; | |
| using System; | |
| using System.IO; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| namespace RankedScoreOverlay | |
| { | |
| class Program | 
  
    
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  | void GenerateFruit(float positionH, int startTime, int endTime, float customHeight = 0f) | |
| { | |
| var fruitLayer = GetLayer("fruit"); | |
| var fruitOverlayer = GetLayer("overlay"); | |
| var fruitOver = fruitLayer.CreateSprite("SB/catch/grape-overlay.png", OsbOrigin.Centre); | |
| var fruit = fruitOverlayer.CreateSprite("SB/catch/grape.png", OsbOrigin.Centre); | |
| var explosion = fruitLayer.CreateSprite("SB/catch/explosion.png", OsbOrigin.CentreLeft); | |
| var explosion2 = fruitLayer.CreateSprite("SB/catch/explosion2.png", OsbOrigin.CentreLeft); | |
| float hitHeight = 400f; | 
  
    
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  | using System; | |
| using System.Collections.Generic; | |
| using System.Text.RegularExpressions; | |
| using System.Linq; | |
| namespace Test | |
| { | |
| public class Nasabah | |
| { | |
| public int NoAntrian{get; set;} | |
| public string Nama{get; set;} | 
osu!taiko is one of game mode in osu!. This game mode has playfield divided into two section vertically, the upper half contains taiko slider and the lower half contains the drum and empty field reserved for the rest of background image or video.
When osu!taiko or converted osu!taiko beatmap has video the playfield always cover the upper half of video. For example, スヤリス姫 (CV: 水瀬いのり) - 快眠!安眠!スヤリスト生活 (TV Size) beatmap contains video. When the beatmap played in osu!mania, the video show perfectly but when played in osu!taiko, the video is covered by playfield.