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Image_Example
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from scene import * | |
from random import random | |
class MyScene (Scene): | |
def setup(self): | |
# This will be called before the first frame is drawn. | |
# Set up the root layer and one other layer: | |
self.root_layer = Layer(self.bounds) | |
center = self.bounds.center() | |
self.layer = Layer(Rect(center.x - 64, center.y - 64, 128, 128)) | |
self.layer.image = 'Snake' | |
self.root_layer.add_layer(self.layer) | |
def draw(self): | |
# Update and draw our root layer. For a layer-based scene, this | |
# is usually all you have to do in the draw method. | |
background(0, 0, 0) | |
self.root_layer.update(self.dt) | |
self.root_layer.draw() | |
def touch_began(self, touch): | |
self.layer.animate('rotation', self.layer.rotation + 90) | |
def touch_moved(self, touch): | |
pass | |
def touch_ended(self, touch): | |
pass | |
run(MyScene()) |
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