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@HugsLibRecordKeeper
Created June 29, 2019 23:29
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Rimworld output log published using HugsLib
Log uploaded on Saturday, June 29, 2019, 4:29:13 PM
Loaded mods:
Core: (no assemblies)
HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
Giddy-up! Core[ov:1.1.6]: GiddyUpCore(0.0.0.0)
Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(1.0.0.0), GiddyUpCaravan(0.0.0.0)
P-Music: (no assemblies)
Dual Wield: $HugsLibChecker(0.5.0.0), DualWield(1.0.0.0)
MiningCo. MiningHelmet: MiningCo. MiningHelmet(1.0.0.0)
[KV] Change Dresser - 1.0: 0Harmony(1.2.0.1), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0)
Apparello 2: (no assemblies)
More Furniture [1.0]: (no assemblies)
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18)
Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.8.445)
More Planning: $HugsLibChecker(0.5.0.0), MorePlanning(5.0.0.0)
Xeva's Rimhair: (no assemblies)
Therapy: $HugsLibChecker(0.5.0.0), Therapy(1.0.2.0)
Dubs Break Mod: 0Harmony(1.2.0.1), DubsBreakMod(1.0.7048.25189)
Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.7098.40307)
Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
Weapon Tech: (no assemblies)
While You're Up [1.0]: WhileYoureUp(1.0.0.0)
Level Up!: 0Harmony(1.2.0.1), LevelUp(1.0.8.0)
Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
Vanilla Furniture Expanded - Medical Module: AOMoreMedical(1.0.0.0)
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
Plant Growing Wall Light: $HugsLibChecker(0.5.0.0), UVWallLight(1.0.0.0)
Realistic Rooms: (no assemblies)
Increased Stack: (no assemblies)
Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.7046.38269)
Field Medic [1.0]: 0Harmony(1.0.9.1), FieldMedic(1.0.0.0)
Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.5.71)
Pick Up And Haul: 0Harmony(1.2.0.1), IHoldMultipleThings(av:0.1.0.0,fv:1.0.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.853)
Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
[KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
ResearchPal: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), ResearchTree(1.0.0.0)
QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
Snowy Trees: 0Harmony(1.2.0.1), Nandonalt_SnowyTrees(1.0.0.0)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
Rimsenal - Storyteller pack: (no assemblies)
Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.6.0)
Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
BetaTraps: BetaTraps(2.2.0.0)
Tribal Headgear Retexturing: (no assemblies)
OgreStack: OgreStack(1.0.0.0)
Beautiful Water: 0Harmony(1.2.0.1), ModCheck(1.8.1.0)
ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
Dub's Paint Shop: 0Harmony(1.2.0.1), Dubs Paint Shop(1.0.7117.38387)
Vanilla Animals Expanded — Livestock: AnimalVariations(1.0.6991.8182)
Rimsenal - Rimhair: (no assemblies)
Down For Me: 0Harmony(1.2.0.1), DownForMe(1.0.2.0)
GloomyFurniture: Gloomylynx(1.0.4.0)
Grazing Lands: 0Harmony(1.2.0.2), GrazingLands(1.0.0.0)
Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.7113.27126)
Stuffed Floors: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), StuffedFloors(av:1.0.0.0,fv:1.2.60)
VGP More Veggies: ModFinder(1.0.0.0)
Let's Trade! [1.0]: (no assemblies)
Misc. Training: TrainingFacility(1.0.0.0)
Outdoor Lighting: (no assemblies)
Ceiling Light [1.0]: (no assemblies)
Advanced Cooling: AdvCooler(0.10.0.0)
RIMkea: (no assemblies)
Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.4.135)
[FSF] Rain Washes Away Filth: (no assemblies)
Stackable Chunks [1.0]: (no assemblies)
VGP Vegetable Garden: ModFinder(1.0.0.0)
Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.40421), WorkTab(av:3.0.0.0,fv:3.9.285)
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.5.135)
Numbers: 0Harmony(1.2.0.1), Numbers(av:1.0.0.0,fv:1.0.0.4)
[XND] AutoOwl: 0Harmony(1.2.0.1), AutoOwl(1.0.2059.1)
Dismiss Trader: 0Harmony(1.2.0.1), Dismiss_Trader(0.1.1.0)
Better Pawn Control[ov:2.0.0]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
[SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
Ugh You Got Me: 0Harmony(1.2.0.1), UghYouGotMe(1.0.6864.6526)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:1.0.10.0)
Centralized Climate Control: $HugsLibChecker(0.5.0.0), CentralizedClimateControl(1.5.0.0)
[SYR] Glowing Healroot: (no assemblies)
Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), FluffyUI(1.0.0.32946), ModManager(av:1.0.0.0,fv:1.23.832), YamlDotNet(6.0.0.0)
Variable Population: $HugsLibChecker(0.5.0.0), VariablePopulation(1.1.0.0)
Rimsenal - Enhanced Vanilla Pack: (no assemblies)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
Kill For Me: 0Harmony(1.2.0.1), aRandomKiwi_KillForMe(1.0.1.4132)
Raids For Me: 0Harmony(1.2.0.1), RaidsForMe(1.0.2.0)
Hunt for Me: 0Harmony(1.2.0.1), aRandomKiwi_HuntForMe(3.3.0.0)
Everybody Gets One: 0Harmony(1.2.0.1), Everybody_Gets_One(1.0.0.0)
Archotech Expanded: (no assemblies)
A Dog Said... Animal Prosthetics: (no assemblies)
Bionic icons: BionicIcons(1.0.0.0)
Mortar Accuracy: 0Harmony(1.2.0.1), MortarAccuracy(1.0.0.0)
Underground Food: (no assemblies)
More Vanilla Turrets 1.0: (no assemblies)
Toggles: Toggles(1.0.3.4)
Expanded Prosthetics and Organ Engineering: (no assemblies)
InfestationBait: 0Harmony(1.2.0.1), InfestationBait(1.0.6864.29025)
Snap Out!: 0Harmony(1.2.0.1), 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
RimCities: 0Harmony(1.2.0.1), Cabbage_Cities(1.0.0.0)
[KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6885.42591)
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.17.0)
Active Harmony patches:
<FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
<JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: TD_Enhancement_Pack.JobDriver_DoBill_Patch.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
<MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
<PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert.DrawAt: TRANS: Toggles.Patches.Alert_Patch.Transpiler
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
AlertsReadout.AlertsReadoutUpdate: post: Toggles.Patches.AlertsReadout_Patch.Postfix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix
AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
BillRepeatModeUtility.MakeConfigFloatMenu: TRANS: TD_Enhancement_Pack.MakeConfigFloatMenu_Patch.Transpiler
BillStack.Delete: post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix, DubsMintMenus.Patch_BillStack_DoListing.Prefix
Bill_Production.CanUnpause: PRE: TD_Enhancement_Pack.CanUnpause_Patch.Prefix
Bill_Production.DoConfigInterface: TRANS: TD_Enhancement_Pack.DoConfigInterface_Patch.Transpiler
Bill_Production.ShouldDoNow: PRE: TD_Enhancement_Pack.ShouldDoNow_Patch.Prefix
Bill_Production.get_RepeatInfoText: PRE: TD_Enhancement_Pack.RepeatInfoText_Patch.Prefix
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Building.PostApplyDamage: post: aRandomKiwi.KFM.Harmony.Building_Patch+PostApplyDamage.Listener
Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
Building_Bed.get_DrawColorTwo: post: DubRoss.Harmony_BedColour.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
Caravan.AddPawn: PRE: [800]ChangeDresser.Patch_Caravan_AddPawn.Prefix, CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
CaravanArrivalAction_OfferGifts.CanOfferGiftsTo: PRE: Cities.CaravanArrivalAction_OfferGifts_CanOfferGiftsTo.Prefix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
CaravanFormingUtility.StopFormingCaravan: post: [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
CharacterCardUtility.DrawCharacterCard: TRANS: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler
ColonistBar.get_Visible: post: Toggles.Patches.ColonistBar_Patch.Postfix
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
Command_SetPlantToGrow.ProcessInput: PRE: RecipeIcons.PatchCommand_SetPlantToGrow.Prefix
CompForbiddable.CompGetGizmosExtra: PRE: Cities.CompForbiddable_CompGetGizmosExtra.Prefix
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DateReadout.DateOnGUI: PRE: Toggles.Patches.DateReadout_Patch.Prefix
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Numbers.Numbers.Columndefs
DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designation.DesignationDraw: PRE: MorePlanning.Patches.DesignationPlanningDraw.Prefix, MorePlanning.Patches.DesignationPlanningDraw.Prefix
Designation.ExposeData: PRE: MorePlanning.Patches.DesignationPlanningExposeData.Prefix, MorePlanning.Patches.DesignationPlanningExposeData.Prefix
DesignationManager.RemoveAllDesignationsOn: PRE: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveAllDesignationsOn.Replacement
DesignationManager.RemoveDesignation: post: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveDesignation.Replacement
DesignatorManager.ProcessInputEvents: PRE: DubRoss.Harmony_ProcessInputEvents.Prefix
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler
Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
Dialog_BillConfig.DoWindowContents: TRANS: TD_Enhancement_Pack.Dialog_BillConfig_Patch.Transpiler, PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_FormCaravan.PostOpen: PRE: ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix
Dialog_KeyBindings.DrawKeyEntry: TRANS: Toggles.Patches.Dialog_KeyBindings_Patch.Transpiler
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+StoreOldName.Prefix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
Dialog_Trade.Close: post: ChangeDresser.Patch_Window_PreClose.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.Notify_RelationKindChanged: post: MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged
Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
FactionDialogMaker.FactionDialogFor: post: aRandomKiwi.RFM.FactionDialogMaker_Patch+FactionDialogFor.Listener, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
Fire.DoFireDamage: PRE: Gloomylynx.LockerPatch.DoFireDamagePrefix
FloatMenu..ctor: PRE: RecipeIcons.PatchFloatMenu.Prefix
FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, FieldMedic.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, Dismiss_Trader.HarmonyPatches.FloatMenuMakerMap_AddHumanlikeOrdersToDismissTraders_PostFix, DualWield.Harmony.FloatMenuMakerMap_AddHumanlikeOrders.Postfix, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
FogGrid.FloodUnfogAdjacent: PRE: Cities.FogGrid_FloodUnfogAdjacent.Prefix
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.FoodOptimality: post: CommonSense.IngredientPriority+FoodUtility_FoodOptimality.Postfix
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
GUI.DrawTexture: PRE: Toggles.Patches.GUI_Patch.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, SnapOut.Mod.FinalizeInit_Postfixu, SnapOut.Mod.FinalizeInit_Postfixu, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
Game.InitNewGame: PRE: InfestationBait.Patch_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
Game.LoadGame: PRE: InfestationBait.Patch_LoadGame.Prefix
GameComponentUtility.GameComponentUpdate: post: AutoOwl.HarmonyPatches+Patch_GameComponentUtility.Postfix
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
GenConstruct.CanBuildOnTerrain: TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
GenConstruct.CanPlaceBlueprintOver: PRE: Gloomylynx.TantrumPatch.CanPlaceBlueprintOverPrefix post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryPlaceThing_CommonSensePatch.Postfix
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix, Gloomylynx.TantrumPatch.SpawningWipesPrefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix
GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
GlobalControls.TemperatureString: post: Toggles.Patches.GlobalControls_Patch.Postfix
HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix, Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
HealthCardUtility.DrawPawnHealthCard: PRE: DubsMintMenus.Patch_HealthCardUtility.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
ITab_Bills.FillTab: PRE: DubsMintMenus.HarmonyPatches.Prefix
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix
ITab_Pawn_Health.FillTab: PRE: DubsMintMenus.Patch_ITab_Pawn_Health.Prefix
ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler
IncidentWorker.TryExecute: PRE: Toggles.Patches.IncidentWorker_Patch.Prefix
IncidentWorker_QuestTradeRequest.RandomNearbyTradeableSettlement: post: Cities.IncidentWorker_QuestTradeRequest_RandomNearbyTradeableSettlement.Postfix
IncidentWorker_Raid.ResolveRaidArriveMode: post: Toggles.Patches.IncidentWorker_Raid_Patch.Postfix
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
InfestationCellFinder.TryFindCell: post: InfestationBait.Patch_TryFindCell.Postfix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobGiver_DoBIll_Rework+JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: DualWield.Harmony.Jobdriver_Wait_CheckForAutoAttack.Transpiler
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PackFood.TryGiveJob: PRE: CommonSense.JoyPriority+JobGiver_PackFood_TryGiveJob_CommonSensePatch.Prefix
JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.FoodCountLimiter+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
Letter.get_CanShowInLetterStack: post: Toggles.Patches.Letter_Patch.Postfix
LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
ListableOption.DrawOption: PRE: Toggles.Patches.ListableOption_Patch.Prefix
ListableOption_WebLink.DrawOption: PRE: Toggles.Patches.ListableOption_WebLink_Patch.Prefix
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDeiniter.NotifyEverythingWhichUsesMapReference: post: aRandomKiwi.KFM.Harmony.MapDeiniter_Patch+NotifyEverythingWhichUsesMapReference.Listener
MapGenerator.GenerateMap: PRE: Cities.MapGenerator_GenerateMap.Prefix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
MapPawns.get_AnyPawnBlockingMapRemoval: post: aRandomKiwi.DFM.MapPawns_Patch+MapPawns_get_AnyPawnBlockingMapRemoval.Listener
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
MentalBreaker.get_CurrentPossibleMoodBreaks: PRE: DubsBreakMod.Harmony_CurrentPossibleMoodBreaks.Prefix
MentalStateHandler.TryStartMentalState: PRE: Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MouseoverReadout.MouseoverReadoutOnGUI: PRE: Toggles.Patches.MouseoverReadout_Patch.Prefix
NeedsCardUtility.DrawThoughtGroup: PRE: Therapy.Patches.NeedsCardUtility_Patch+DrawThoughtGroup.DrawTherapyIcon
OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
Pawn.CheckForDisturbedSleep: PRE: Gloomylynx.TantrumPatch.CheckForDisturbedSleepPrefix
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
Pawn.DrawExtraSelectionOverlays: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+DrawExtraSelectionOverlays.Listener
Pawn.DropAndForbidEverything: PRE: aRandomKiwi.DFM.Pawn_Patch+DropAndForbidEverything.Listener
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+SaveOldName.Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ChangeDresser.Patch_Pawn_GetGizmos.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: PRE: [800]ChangeDresser.Patch_Pawn_Kill.Prefix post: [800]ChangeDresser.Patch_Pawn_Kill.Postfix, aRandomKiwi.KFM.Harmony.Pawn_Patch+Kill.Listener, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.SetFaction: PRE: aRandomKiwi.KFM.Harmony.Pawn_Patch+SetFaction.Listener, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick, DualWield.Harmony.Pawn_Tick.Postfix
Pawn.TicksPerMove: post: [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
Pawn.TryStartAttack: post: DualWield.Harmony.Pawn_TryStartAttack.Postfix
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_CurrentEffectiveVerb: post: DualWield.Harmony.Pawn_get_CurrentEffectiveVerb.Postfix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnComponentsUtility.AddComponentsForSpawn: post: DualWield.Harmony.PawnComponentsUtility_AddComponentsForSpawn.Postfix
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix post: AvoidFriendlyFire.PawnNameColorUtility_PawnNameColorOf_Patch.Postfix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, DualWield.Harmony.PawnRenderer_DrawEquipmentAiming.Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.LayingFacing: PRE: Therapy.Patches.PawnRenderer_Patch+LayingFacing.Replacement
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, DualWield.Harmony.PawnRenderer_RenderPawnAt.Postfix
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnUIOverlay.DrawPawnGUIOverlay: PRE: AvoidFriendlyFire.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
PawnWeaponGenerator.TryGenerateWeaponFor: post: DualWield.Harmony.PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix, DubRoss.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix, DubRoss.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
Pawn_DraftController.GetGizmos: post: ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, ChangeDresser.Patch_Pawn_DraftController.Postfix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix
Pawn_DrawTracker.get_DrawPos: post: GiddyUpCore.Harmony.Pawn_DrawTracker_get_DrawPos.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.DrugPolicy+Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_EquipmentTracker.AddEquipment: post: DualWield.Harmony.Pawn_EquipmentTracker_AddEquipment.Postfix, SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment TRANS: DualWield.Harmony.Pawn_EquipmentTracker_AddEquipment.Transpiler
Pawn_EquipmentTracker.DestroyEquipment: PRE: aRandomKiwi.DFM.Pawn_EquipmentTracker_Patch+DestroyEquipment.Listener
Pawn_EquipmentTracker.MakeRoomFor: PRE: DualWield.Harmony.Pawn_EquipmentTracker_MakeRoomFor.Prefix post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix, aRandomKiwi.DFM.Pawn_EquipmentTracker_Patch+TryDropEquipment.Listener
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: PRE: aRandomKiwi.DFM.Pawn_EquipmentTracker_Patch+TryTransferEquipmentToContainer.Listener
Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
Pawn_HealthTracker.MakeDowned: post: aRandomKiwi.KFM.Harmony.Pawn_HealthTracker_Patch+MakeDowned.Listener, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhileYoureUp.HaulAdder.MyDetermineNextJob
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix
Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
Pawn_MeleeVerbs.GetUpdatedAvailableVerbsList: post: DualWield.Harmony.Pawn_MeleeVerbs_GetUpdatedAvailableVerbsList.Postfix
Pawn_MeleeVerbs.TryMeleeAttack: post: DualWield.Harmony.Pawn_MeleeVerbs_TryMeleeAttack.Postfix
Pawn_MindState.GetGizmos: post: aRandomKiwi.DFM.Pawn_MindState_Patch+GetGizmos.Listener, aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener, aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener
Pawn_MindState.Notify_DamageTaken: PRE: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+Notify_DamageTaken.Replacement
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+StartFleeingBecauseOfPawnAction.Replacement
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler
Pawn_PathFollower.PatherFailed: PRE: aRandomKiwi.KFM.Harmony.Pawn_PathFollower_Patch+PatherFailed.Listener
Pawn_PathFollower.PatherTick: TRANS: DualWield.Harmony.Pawn_PathFollower_PatherTick.Transpiler
Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix post: DualWield.Harmony.Pawn_RotationTracker_UpdateRotation.Postfix
Pawn_TimetableTracker..ctor: post: AutoOwl.HarmonyPatches+Patch_Pawn_TimetableTracker.Postfix
Pawn_TimetableTracker.get_CurrentAssignment: TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
Pawn_TraderTracker.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
Pawn_TrainingTracker.TrainingTrackerTickRare: post: aRandomKiwi.KFM.Harmony.Pawn_TrainingTracker_Patch+TrainingTrackerTickRare.Listener TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.ExposeData: post: Therapy.Patches.Pawn_WorkSettings_Patch+ExposeData.Postfix, Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
Plant.IngestedCalculateAmounts: PRE: GrazingLands.PlantPropertiesPatch+Plant_IngestedCalculateAmounts_GrazingLandsPatch.Prefix
Plant.TickLong: post: GrazingLands.PlantPropertiesPatch+Plant_TickLong_GrazingLandsPatch.Postfix
Plant.get_Graphic: post: Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic
Plant.get_HarvestableNow: PRE: GrazingLands.PlantPropertiesPatch+Plant_HarvestableNow_GrazingLandsPatch.Prefix
Plant.get_HarvestableSoon: PRE: GrazingLands.PlantPropertiesPatch+Plant_HarvestableSoon_GrazingLandsPatch.Prefix
PlantProperties.get_Sowable: PRE: GrazingLands.PlantPropertiesPatch+PlantProperties_Sowable_GrazingLandsPatch.Prefix
PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix TRANS: Toggles.Patches.PlaySettings_Patch.Transpiler
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
Projectile.Launch: PRE: DualWield.Harmony.Projectile_Launch.Prefix
Projectile.get_DamageAmount: post: aRandomKiwi.KFM.Harmony.Projectile_Patch+get_DamageAmount.Listener
Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RecipeWorkerCounter.CountProducts: post: ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix
RelationsUtility.TryDevelopBondRelation: PRE: aRandomKiwi.KFM.Harmony.RelationsUtility_Patch+TryDevelopBondRelation.Replacement
ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix post: ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
ResourceReadout.ResourceReadoutOnGUI: PRE: Toggles.Patches.ResourceReadout_Patch.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, aRandomKiwi.KFM.Harmony.ReverseDesignatorDatabase_Patch+InitDesignators.Listener
Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
RunAndGun.Stub: post: DualWield.Harmony.RunAndGun.Postfix
ScribeSaver.InitSaving: PRE: ChangeDresser.Patch_ScribeSaver_InitSaving.Prefix
SectionLayer_Terrain.Regenerate: PRE: DubRoss.HarmonyPatches.Regenerate
SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
SettlementAbandonUtility.Abandon: PRE: [800]ChangeDresser.Patch_SettlementAbandonUtility_Abandon.Prefix
SettlementDefeatUtility.CheckDefeated: PRE: Cities.SettlementDefeatUtility_CheckDefeated.Prefix
ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SkillRecord.Learn: PRE: LevelUp.Learn_Patch.Prefix post: LevelUp.Learn_Patch.Postfix
SkyOverlay.DrawOverlay: PRE: Toggles.Patches.SkyOverlay_Patch.Prefix
SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StatsReportUtility.DrawStatsReport: TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
StorytellerComp_Triggered.Notify_PawnEvent: PRE: aRandomKiwi.DFM.StorytellerComp_Triggered_Patch+Notify_PawnEvent.Listener
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
TantrumMentalStateUtility.CanSmash: post: Gloomylynx.TantrumPatch.CanSmashPostfix
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix, DubRoss.HarmonyPatches.RemoveTopLayer
TerrainGrid.SetTerrain: PRE: DubRoss.HarmonyPatches.RemoveTopLayer TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
TerrainGrid.SetUnderTerrain: PRE: DubRoss.HarmonyPatches.RemoveTopLayer
TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.GetFloatMenuOptions: post: Cities.Thing_GetFloatMenuOptions.Postfix
Thing.GetGizmos: post: Cities.Thing_GetGizmos.Postfix
Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
Thing.SplitOff: post: Cities.Thing_SplitOff.Postfix TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix
ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOwner`1.Remove: post: DualWield.Harmony.ThingOwner_Remove.Postfix
ThingOwner`1.TryAdd: PRE: Cities.ThingOwner_TryAdd.Prefix post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalCanDoConstantThinkTreeJobNow.Satisfied: PRE: aRandomKiwi.KFM.Harmony.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow_Patch+Satisfied.Replacement
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.JoyPriority+ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler
TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
TimeControls.DoTimeControlsGUI: TRANS: Toggles.Patches.TimeControls_Patch.Transpiler
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TooltipUtility.ShotCalculationTipString: PRE: AvoidFriendlyFire.TooltipUtility_ShotCalculationTipString_Patch.Prefix
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
TradeDeal.Reset: PRE: ChangeDresser.Patch_TradeDeal_Reset.Prefix
TradeShip.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix, RimFridge.Patch_PassingShip_TryOpenComms.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
TransferableUIUtility.DoExtraAnimalIcons: post: aRandomKiwi.KFM.Harmony.TransferableUIUtility_Patch+DoExtraAnimalIcons.Listener
TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
UI_BackgroundMain.BackgroundOnGUI: PRE: Toggles.Patches.UI_BackgroundMain_Patch.Prefix
Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
Verb.TryCastNextBurstShot: TRANS: [200]DualWield.Harmony.Verb_TryCastNextBurstShot.Transpiler
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix post: DualWield.Harmony.Verb_TryStartCastOn.Postfix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, DualWield.Harmony.VerbProperties_AdjustedAccuracy.Postfix
VerbProperties.AdjustedCooldown: post: DualWield.Harmony.VerbProperties_AdjustedCooldown.Postfix
VerbProperties.AdjustedMeleeDamageAmount: post: aRandomKiwi.KFM.Harmony.VerbProperties_Patch+AdjustedMeleeDamageAmount.Listener
VerbTracker.CreateVerbTargetCommand: PRE: DualWield.Harmony.VerbTracker_CreateVerbTargetCommand.Prefix
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix post: DualWield.Harmony.VerbTracker_GetVerbsCommands_Postfix.Postfix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DualWield.Harmony.Verb_MeleeAttack_TryCastShot.Transpiler
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
VersionControl.DrawInfoInCorner: PRE: Toggles.Patches.VersionControl_Patch.Prefix
WealthWatcher.CalculateWealthFloors: PRE: StuffedFloors.HarmonyPatch_WealthWatcher_CalculateWealthFloors.Prefix
WealthWatcher.ForceRecount: post: ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
WeatherManager.DoWeatherGUI: PRE: Toggles.Patches.WeatherManager_Patch.Prefix
Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix
Widgets.Label: PRE: Toggles.Patches.Widgets_Patch.Prefix
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix, ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_NoMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix
WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
WorkGiver_Merge.JobOnThing: TRANS: CommonSense.WorkGiver_Merge_Patch.Transpiler
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
WorkGiver_Train.JobOnThing: PRE: GiddyUpCore.Harmony.WorkGiver_Train_JobOnThing.Prefix
WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix
WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
WorldObject.GetGizmos: post: Cities.WorldObject_GetGizmos.Postfix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense, net.avilmask.rimworld.mod.GrazingLands; 1.2.0.1: UnlimitedHugs.HugsLib, weilbyte.rimworld.snapout, RimHUD, Harmony_PrisonLabor, HugsLib.AvoidFriendlyFire, com.changedresser.rimworld.mod, Dubwise.DubsPaintShop, fluffy.colonymanager, Dubwise.DubsBreakMod, Uuugggg.rimworld.Replace_Stuff.main, com.Gloomylynx.rimworld.mod, Bubbles, Toggles, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.GiddyUpCore, rimworld.randomKiwi.KFM, com.rimfridge.rimworld.mod, HugsLib.Hospitality, uuugggg.rimworld.SmartMedicine.main, fluffy.rimworld.pharmacist, mehni.rimworld.pickupandhaul.main, HugsLib.SimpleSidearms, Fluffy.StuffedFloors, fluffy.medicaltab, fluffy.worktab, Fluffy.AnimalTab, mehni.rimworld.numbers, rimworld.ResearchPal, HugsLib.AllowTool, HugsLib.DualWield, io.github.ratysz.madskills, com.rimworld.modcheck, cabbage.rimcities, Syrchalis.Rimworld.SetUpCamp, net.marvinkosh.rimworld.mod.ughyougotme, fluffy.modmanager, Uuugggg.rimworld.Everybody_Gets_One.main, NavySeal5.InfestationBait, mehni.rimworld.traderdismissal.main, rimworld.randomKiwi.CMP, HugsLib.GiddyUpCaravan, HugsLib.MapReroll, com.github.restive2k12.rimworld.mod.moodbar, com.github.automatic1111.recipeicons, Dubwise.DubsMintMenus, com.github.alandariva.moreplanning, HugsLib.com.github.alandariva.moreplanning, LevelUp, de.hatti.rimworld.mod.qualitybuilder, Nandonalt_SnowyTrees.main, HugsLib.Therapy, rimworld.randomKiwi.hfm, XeoNovaDan.AutoOwl, mehni.rimworld.MFI.main, rimworld.randomKiwi.RFM, Uuugggg.rimworld.TD_Enhancement_Pack.main, com.rimworld.mod.factioncontrol, HugsLib.WhileYoureUp; 1.1.0.0: rimworld.lanilor.simplymorebridges, EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.jecstools.main, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.humanlikeorders, FieldMedic, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds
Platform information: (hidden, use publishing options to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 3440x1440 100Hz; virtual: 3440x1440 at 0,0
RimWorld 1.0.2282 rev726
[HugsLib] version 6.1.3
DependencyChecker!
DubsBreakMod 1.0.1
DubsMintMenus 1.0.321
Dubs Paint Shop 1.0.208
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
From Beautiful Water: "Impassable Chest-deep Water" not detected, using default patch values.
Parsed 2.5 as int.
Translation data for language English has 13 errors. Generate translation report for more info.
[RimHUD v1.3.2] Integrated with HugsLib
[RimHUD v1.3.2] Initialized
ChangeDresser Harmony Patches:
Prefix:
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelAdded
ScribeSaver.InitSaving
SettlementAbandonUtility.Abandon
Caravan.AddPawn - Priority First (undrafts any drafted pawns)
Postfix:
Pawn.GetGizmos
Pawn_ApparelTracker.Notify_ApparelAdded
Pawn_DraftController.Drafted { set }
Pawn_DraftController.GetGizmos
JobGiver_OptimizeApparel.TryGiveJob
ReservationManager.CanReserve
OutfitDatabase.TryDelete
CaravanFormingUtility.StopFormingCaravan
WealthWatcher.ForceRecount
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelRemoved
MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
[ColorCodedMoodBar] initialized
FieldMedic inited
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
[Bubbles v1.5] Initialized
WorkTab hotfix initialized
Enabled Prison Labor v0.9.11
EnhancedDevelopment.Embrasures.Patcher(): Starting.
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
EnhancedDevelopment.Embrasures.Patcher(): Complete.
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Type GUIDrawUtility probably needs a StaticConstructorOnStartup attribute, because it has a field disabledTex of type Texture2D. All assets must be loaded in the main thread.
Type _Designator_SkilledBuilder probably needs a StaticConstructorOnStartup attribute, because it has a field skilled of type Texture2D. All assets must be loaded in the main thread.
Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
ResearchPal :: Preparing research nodes
ResearchPal :: redundant prerequisites for IEDs: Electricity
ResearchPal :: redundant prerequisites for Industrial Climate Control: Electricity
ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
[HugsLib] initializing GiddyUpCore, GiddyUpCaravan, DualWield, com.github.alandariva.moreplanning, Therapy, WhileYoureUp, MURWallLight, MURUVWallLight, SimpleSidearms, AllowTool, MapReroll, AvoidFriendlyFire, BetterPawnControl, CentralizedClimateControl, VariablePopulation, Toggles, Hospitality
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, ChangeDresser, ChangeMirror, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, Table_Wardrobe, Table_RoyalEndTable, Table_RoyalDresser, Facility_VitalsCentre, Facility_IVDrip, RGK_Dresser, RGK_EndTable, RGK_EndTableWithLamp, RGK_EndTableWithLampE, WardrobeA, WardrobeB, GL_Teddy
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, Bed_StoneSlab, Bed_Simple, Bed_Ergonomic, Bed_DoubleErgonomic, Bed_Kingsize, Bed_OperatingTable, Bed_CryptoBed, TempSleepSpot, RGK_bedSingle, RGK_bedSingleB, RGK_bedDouble, RGK_bedDoubleB, GL_ClassyDoubleBed, PILFURBed, SNOREGGSingle, SNOREGGDouble, KRUDNEPPSingle, SLABNEPPDouble
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
[OgreStack]: Modify Stack Sizes Complete
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[RimHUD v1.3.2] Integrated with Interaction Bubbles
QualityBuilder added property to '433' things
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 14385.
Total: 224.873489 ms (FindLiveObjects: 0.650542 ms CreateObjectMapping: 0.583680 ms MarkObjects: 223.581436 ms DeleteObjects: 0.056621 ms)
Loading game from file The Phantom Troupe666 with mods Core, HugsLib, RimHUD, JecsTools, Giddy-up! Core, Giddy-up! Caravan, P-Music, Dual Wield, MiningCo. MiningHelmet, [KV] Change Dresser - 1.0, Apparello 2, More Furniture [1.0], Color Coded Mood Bar, Recipe icons, Colony Manager, More Planning, Xeva's Rimhair, Therapy, Dubs Break Mod, Dubs Mint Menus, Replace Stuff, Weapon Tech, While You're Up [1.0], Level Up!, Vanilla Furniture Expanded, Vanilla Furniture Expanded - Medical Module, Wall Light, Plant Growing Wall Light, Realistic Rooms, Increased Stack, Animals Logic, Field Medic [1.0], Smart Medicine, Medical Tab, Pick Up And Haul, Simple sidearms, EdB Prepare Carefully, Interaction Bubbles, [KV] Trading Spot - 1.0, ResearchPal, QualityBuilder, Snowy Trees, Allow Tool, Map Reroll, Rimsenal - Storyteller pack, Avoid Friendly Fire, Prison Labor, RT Fuse, BetaTraps, Tribal Headgear Retexturing, OgreStack, Beautiful Water, ED-Embrasures, Dub's Paint Shop, Vanilla Animals Expanded — Livestock, Rimsenal - Rimhair, Down For Me, GloomyFurniture, Grazing Lands, Common Sense, Stuffed Floors, VGP More Veggies, Let's Trade! [1.0], Misc. Training, Outdoor Lighting, Ceiling Light [1.0], Advanced Cooling, RIMkea, Simply More Bridges, Pharmacist, [FSF] Rain Washes Away Filth, Stackable Chunks [1.0], VGP Vegetable Garden, Work Tab, Animal Tab, Numbers, [XND] AutoOwl, Dismiss Trader, Better Pawn Control, [SYR] Set Up Camp, Ugh You Got Me, More Faction Interaction, Centralized Climate Control, [SYR] Glowing Healroot, Mod Manager, Variable Population, Rimsenal - Enhanced Vanilla Pack, [KV] RimFridge - 1.0, Kill For Me, Raids For Me, Hunt for Me, Everybody Gets One, Archotech Expanded, A Dog Said... Animal Prosthetics, Bionic icons, Mortar Accuracy, Underground Food, More Vanilla Turrets 1.0, Toggles, Expanded Prosthetics and Organ Engineering, InfestationBait, Snap Out!, RimCities, [KV] Faction Control - 1.0, Hospitality
Could not resolve reference to object with loadID Thing_Human3898695 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Could not resolve reference to object with loadID Thing_Human3898966 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Could not resolve reference to object with loadID Thing_Human3898695 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human3898966 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparello_Vandal3898696 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparel_TacVest3898967 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparello_Gshell3898968 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparello_Brimsk3898969 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparel_FlakPants3898970 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparel_CollarShirt3898971 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
[AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1700683323/Textures/Things/Pawn/Animal/Horse/AEXP_Horse_SkinSet.xml
Cleaned up 81 depricated records from Giddy-up!
QualityBuilder added to orders category.
[AllowTool] Injected 6 designators
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20231.
Total: 413.790039 ms (FindLiveObjects: 0.917385 ms CreateObjectMapping: 1.235126 ms MarkObjects: 411.608643 ms DeleteObjects: 0.027708 ms)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakPants3926858 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TacVest3926859 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket3926860 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3926861 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Vandal3926862 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakPants3926858 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TacVest3926859 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket3926860 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3926861 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Vandal3926862 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
[BPC] Animal Tab functionality integrated
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakPants3926858 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TacVest3926859 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket3926860 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3926861 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Vandal3926862 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakPants3926858 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TacVest3926859 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket3926860 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3926861 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Vandal3926862 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakPants3926858 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TacVest3926859 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket3926860 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3926861 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Vandal3926862 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakPants3926858 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TacVest3926859 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket3926860 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3926861 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Vandal3926862 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakPants3926858 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_TacVest3926859 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket3926860 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3926861 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Vandal3926862 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants3929635 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3929636 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Brocade3929637 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Hoood3929638 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Orkpad3929675 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt3929676 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_SmokepopBelt3929677 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Pollypocket3929678 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Longlylonglong3929679 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Brocade3929680 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Chapel3929681 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Vandal3929682 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Trypophobiaa3929686 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants3929687 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Brocade3929688 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Tuque3929689 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka3929693 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Sheet3929694 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Jodhpurs3929695 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3929696 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Suspender3929701 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka3929702 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3929703 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Bandit3929704 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka3929708 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_UniPjays3929709 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Brocade3929710 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Bandit3929711 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Urpad3929715 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakVest3929716 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Tunic3929717 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Tuque3929718 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka3929722 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt3929723 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Pants3929724 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Bandit3929725 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakJacket3929729 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Jodhpurs3929730 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3929731 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Brocade3929732 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Tuque3929733 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_SimpleHelmet3929737 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Longlylonglong3929738 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Jeans3929739 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Ammobelt3929740 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_CollarShirt3929741 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Urpad3929742 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Chapel3929743 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_Parka3929748 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_BasicShirt3929749 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Holdem3929750 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparel_FlakVest3929751 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Apparello_Bandit3929752 is referenced (xml node name: apparel) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
setting CountToTransfer to -1
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_11855616_22127 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_11855616_22127 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Parka3709613, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Parka3709613, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Parka3709613, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Docteur2507580, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Parka3709613, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Docteur2507580, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Parka3709613, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Docteur2507580, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Trypophobiaa2507981, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Parka3709613, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Chefhatplus2648950, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Docteur2507580, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Trypophobiaa2507981, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Parka3709613, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Chefhatplus2648950, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Docteur2507580, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12153594_22997 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12153751_22999 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12154029_23004 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155105_23023 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155226_23026 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155347_23029 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Trypophobiaa2507981, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Parka3709613, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Chefhatplus2648950, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparel_Psymask3037843, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Apparello_Docteur2507580, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12153594_22997 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12153751_22999 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12154029_23004 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155105_23023 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155226_23026 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155347_23029 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Barger is trying to wear Apparello_Trypophobiaa2507981 but this apparel already has a wearer (Blackjack). This may or may not cause bugs.
Tried to add Apparello_Trypophobiaa2507981 to ThingOwner but this thing is already in another container. owner=RimWorld.Pawn_ApparelTracker, current container owner=RimWorld.Pawn_ApparelTracker. Use TryAddOrTransfer, TryTransferToContainer, or remove the item before adding it.
Barger is trying to wear Apparel_Parka3709613 but this apparel already has a wearer (King). This may or may not cause bugs.
Tried to add Apparel_Parka3709613 to ThingOwner but this thing is already in another container. owner=RimWorld.Pawn_ApparelTracker, current container owner=RimWorld.Pawn_ApparelTracker. Use TryAddOrTransfer, TryTransferToContainer, or remove the item before adding it.
Barger is trying to wear Apparello_Chefhatplus2648950 but this apparel already has a wearer (Blackjack). This may or may not cause bugs.
Tried to add Apparello_Chefhatplus2648950 to ThingOwner but this thing is already in another container. owner=RimWorld.Pawn_ApparelTracker, current container owner=RimWorld.Pawn_ApparelTracker. Use TryAddOrTransfer, TryTransferToContainer, or remove the item before adding it.
Barger is trying to wear Apparel_Psymask3037843 but this apparel already has a wearer (King). This may or may not cause bugs.
Tried to add Apparel_Psymask3037843 to ThingOwner but this thing is already in another container. owner=RimWorld.Pawn_ApparelTracker, current container owner=RimWorld.Pawn_ApparelTracker. Use TryAddOrTransfer, TryTransferToContainer, or remove the item before adding it.
Barger is trying to wear Apparel_Psymask3037843 but this apparel already has a wearer (King). This may or may not cause bugs.
Tried to add Apparel_Psymask3037843 to ThingOwner but this thing is already in another container. owner=RimWorld.Pawn_ApparelTracker, current container owner=RimWorld.Pawn_ApparelTracker. Use TryAddOrTransfer, TryTransferToContainer, or remove the item before adding it.
Barger is trying to wear Apparello_Docteur2507580 but this apparel already has a wearer (Rad). This may or may not cause bugs.
Tried to add Apparello_Docteur2507580 to ThingOwner but this thing is already in another container. owner=RimWorld.Pawn_ApparelTracker, current container owner=RimWorld.Pawn_ApparelTracker. Use TryAddOrTransfer, TryTransferToContainer, or remove the item before adding it.
Object with load ID Thing_Human3926857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3929902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human3926857 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12153594_22997 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12153751_22999 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12154029_23004 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155105_23023 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155226_23026 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Object with load ID LogEntry_12155347_23029 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
QualityBuilder added property to '0' things
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 5990 unused Assets to reduce memory usage. Loaded Objects now: 89931.
Total: 369.458313 ms (FindLiveObjects: 5.157956 ms CreateObjectMapping: 7.861321 ms MarkObjects: 340.268524 ms DeleteObjects: 16.169588 ms)
Loading game from file The Phantom Troupe II with mods Core, HugsLib, RimHUD, JecsTools, Giddy-up! Core, Giddy-up! Caravan, P-Music, Dual Wield, MiningCo. MiningHelmet, [KV] Change Dresser - 1.0, Apparello 2, More Furniture [1.0], Color Coded Mood Bar, Recipe icons, Colony Manager, More Planning, Xeva's Rimhair, Therapy, Dubs Break Mod, Dubs Mint Menus, Replace Stuff, Weapon Tech, While You're Up [1.0], Level Up!, Vanilla Furniture Expanded, Vanilla Furniture Expanded - Medical Module, Wall Light, Plant Growing Wall Light, Realistic Rooms, Increased Stack, Animals Logic, Field Medic [1.0], Smart Medicine, Medical Tab, Pick Up And Haul, Simple sidearms, EdB Prepare Carefully, Interaction Bubbles, [KV] Trading Spot - 1.0, ResearchPal, QualityBuilder, Snowy Trees, Allow Tool, Map Reroll, Rimsenal - Storyteller pack, Avoid Friendly Fire, Prison Labor, RT Fuse, BetaTraps, Tribal Headgear Retexturing, OgreStack, Beautiful Water, ED-Embrasures, Dub's Paint Shop, Vanilla Animals Expanded — Livestock, Rimsenal - Rimhair, Down For Me, GloomyFurniture, Grazing Lands, Common Sense, Stuffed Floors, VGP More Veggies, Let's Trade! [1.0], Misc. Training, Outdoor Lighting, Ceiling Light [1.0], Advanced Cooling, RIMkea, Simply More Bridges, Pharmacist, [FSF] Rain Washes Away Filth, Stackable Chunks [1.0], VGP Vegetable Garden, Work Tab, Animal Tab, Numbers, [XND] AutoOwl, Dismiss Trader, Better Pawn Control, [SYR] Set Up Camp, Ugh You Got Me, More Faction Interaction, Centralized Climate Control, [SYR] Glowing Healroot, Mod Manager, Variable Population, Rimsenal - Enhanced Vanilla Pack, [KV] RimFridge - 1.0, Kill For Me, Raids For Me, Hunt for Me, Everybody Gets One, Archotech Expanded, A Dog Said... Animal Prosthetics, Bionic icons, Mortar Accuracy, Underground Food, More Vanilla Turrets 1.0, Toggles, Expanded Prosthetics and Organ Engineering, InfestationBait, Snap Out!, RimCities, [KV] Faction Control - 1.0, Hospitality
Could not resolve reference to object with loadID Thing_Human3926857 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Could not resolve reference to object with loadID Thing_Human3929902 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Could not resolve reference to object with loadID Thing_Human3926857 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human3929902 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human3926857 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Pawn King has relation "ExSpouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Cleaned up 126 depricated records from Giddy-up!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 95373.
Total: 558.308594 ms (FindLiveObjects: 5.287161 ms CreateObjectMapping: 7.901076 ms MarkObjects: 545.010132 ms DeleteObjects: 0.109628 ms)
QualityBuilder: No new BP available
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(483) : Error executing m_FMODChannel->setPaused(paused) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(324) : Error executing m_FMODChannel->isVirtual(isVirtual) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(324) : Error executing m_FMODChannel->isVirtual(isVirtual) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(258) : Error executing m_FMODChannel->setChannelGroup(group) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
QualityBuilder added property to '0' things
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 5560 unused Assets to reduce memory usage. Loaded Objects now: 109687.
Total: 388.576416 ms (FindLiveObjects: 5.787416 ms CreateObjectMapping: 9.075967 ms MarkObjects: 361.439758 ms DeleteObjects: 12.272359 ms)
Loading game from file The Phantom Troupe III with mods Core, HugsLib, RimHUD, JecsTools, Giddy-up! Core, Giddy-up! Caravan, P-Music, Dual Wield, MiningCo. MiningHelmet, [KV] Change Dresser - 1.0, Apparello 2, More Furniture [1.0], Color Coded Mood Bar, Recipe icons, Colony Manager, More Planning, Xeva's Rimhair, Therapy, Dubs Break Mod, Dubs Mint Menus, Replace Stuff, Weapon Tech, While You're Up [1.0], Level Up!, Vanilla Furniture Expanded, Vanilla Furniture Expanded - Medical Module, Wall Light, Plant Growing Wall Light, Realistic Rooms, Increased Stack, Animals Logic, Field Medic [1.0], Smart Medicine, Medical Tab, Pick Up And Haul, Simple sidearms, EdB Prepare Carefully, Interaction Bubbles, [KV] Trading Spot - 1.0, ResearchPal, QualityBuilder, Snowy Trees, Allow Tool, Map Reroll, Rimsenal - Storyteller pack, Avoid Friendly Fire, Prison Labor, RT Fuse, BetaTraps, Tribal Headgear Retexturing, OgreStack, Beautiful Water, ED-Embrasures, Dub's Paint Shop, Vanilla Animals Expanded — Livestock, Rimsenal - Rimhair, Down For Me, GloomyFurniture, Grazing Lands, Common Sense, Stuffed Floors, VGP More Veggies, Let's Trade! [1.0], Misc. Training, Outdoor Lighting, Ceiling Light [1.0], Advanced Cooling, RIMkea, Simply More Bridges, Pharmacist, [FSF] Rain Washes Away Filth, Stackable Chunks [1.0], VGP Vegetable Garden, Work Tab, Animal Tab, Numbers, [XND] AutoOwl, Dismiss Trader, Better Pawn Control, [SYR] Set Up Camp, Ugh You Got Me, More Faction Interaction, Centralized Climate Control, [SYR] Glowing Healroot, Mod Manager, Variable Population, Rimsenal - Enhanced Vanilla Pack, [KV] RimFridge - 1.0, Kill For Me, Raids For Me, Hunt for Me, Everybody Gets One, Archotech Expanded, A Dog Said... Animal Prosthetics, Bionic icons, Mortar Accuracy, Underground Food, More Vanilla Turrets 1.0, Toggles, Expanded Prosthetics and Organ Engineering, InfestationBait, Snap Out!, RimCities, [KV] Faction Control - 1.0, Hospitality
Could not resolve reference to object with loadID Thing_Human3973884 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Could not resolve reference to object with loadID Thing_Human3973884 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparello_Gspot3973885 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparello_Gshell3973886 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparel_FlakPants3973887 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparel_BasicShirt3973888 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparello_Vandal3973889 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Cleaned up 70 depricated records from Giddy-up!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 115141.
Total: 594.189331 ms (FindLiveObjects: 6.007577 ms CreateObjectMapping: 9.418105 ms MarkObjects: 578.618774 ms DeleteObjects: 0.143962 ms)
Moving Mote
System.NullReferenceException: Object reference not set to an instance of an object
at MoreFactionInteraction.IncidentWorker_RoadWorks+<>c__DisplayClass5_0.<RandomNearbyTradeableSettlement>b__0 (RimWorld.Planet.SettlementBase settlement) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.Planet.SettlementBase].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[RimWorld.Planet.SettlementBase].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[RimWorld.Planet.SettlementBase]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[SettlementBase] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at Verse.GenCollection.TryRandomElement[SettlementBase] (IEnumerable`1 source, RimWorld.Planet.SettlementBase& result) [0x00000] in <filename unknown>:0
at Verse.GenCollection.RandomElementWithFallback[SettlementBase] (IEnumerable`1 source, RimWorld.Planet.SettlementBase fallback) [0x00000] in <filename unknown>:0
at MoreFactionInteraction.IncidentWorker_RoadWorks.RandomNearbyTradeableSettlement (Int32 originTile) [0x00000] in <filename unknown>:0
at MoreFactionInteraction.IncidentWorker_RoadWorks.CanFireNowSub (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker.CanFireNow (RimWorld.IncidentParms parms, Boolean forced) [0x00000] in <filename unknown>:0
at RimWorld.StorytellerComp+<UsableIncidentsInCategory>c__AnonStorey3.<>m__0 (RimWorld.IncidentDef x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.IncidentDef].MoveNext () [0x00000] in <filename unknown>:0
at Verse.GenCollection.TryRandomElementByWeight[IncidentDef] (IEnumerable`1 source, System.Func`2 weightSelector, RimWorld.IncidentDef& result) [0x00000] in <filename unknown>:0
at RimWorld.StorytellerComp_CategoryMTB+<MakeIntervalIncidents>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
QualityBuilder added property to '0' things
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 5773 unused Assets to reduce memory usage. Loaded Objects now: 223800.
Total: 569.703613 ms (FindLiveObjects: 12.265734 ms CreateObjectMapping: 19.256050 ms MarkObjects: 517.588562 ms DeleteObjects: 20.592373 ms)
Loading game from file Autosave-1 with mods Core, HugsLib, RimHUD, JecsTools, Giddy-up! Core, Giddy-up! Caravan, P-Music, Dual Wield, MiningCo. MiningHelmet, [KV] Change Dresser - 1.0, Apparello 2, More Furniture [1.0], Color Coded Mood Bar, Recipe icons, Colony Manager, More Planning, Xeva's Rimhair, Therapy, Dubs Break Mod, Dubs Mint Menus, Replace Stuff, Weapon Tech, While You're Up [1.0], Level Up!, Vanilla Furniture Expanded, Vanilla Furniture Expanded - Medical Module, Wall Light, Plant Growing Wall Light, Realistic Rooms, Increased Stack, Animals Logic, Field Medic [1.0], Smart Medicine, Medical Tab, Pick Up And Haul, Simple sidearms, EdB Prepare Carefully, Interaction Bubbles, [KV] Trading Spot - 1.0, ResearchPal, QualityBuilder, Snowy Trees, Allow Tool, Map Reroll, Rimsenal - Storyteller pack, Avoid Friendly Fire, Prison Labor, RT Fuse, BetaTraps, Tribal Headgear Retexturing, OgreStack, Beautiful Water, ED-Embrasures, Dub's Paint Shop, Vanilla Animals Expanded — Livestock, Rimsenal - Rimhair, Down For Me, GloomyFurniture, Grazing Lands, Common Sense, Stuffed Floors, VGP More Veggies, Let's Trade! [1.0], Misc. Training, Outdoor Lighting, Ceiling Light [1.0], Advanced Cooling, RIMkea, Simply More Bridges, Pharmacist, [FSF] Rain Washes Away Filth, Stackable Chunks [1.0], VGP Vegetable Garden, Work Tab, Animal Tab, Numbers, [XND] AutoOwl, Dismiss Trader, Better Pawn Control, [SYR] Set Up Camp, Ugh You Got Me, More Faction Interaction, Centralized Climate Control, [SYR] Glowing Healroot, Mod Manager, Variable Population, Rimsenal - Enhanced Vanilla Pack, [KV] RimFridge - 1.0, Kill For Me, Raids For Me, Hunt for Me, Everybody Gets One, Archotech Expanded, A Dog Said... Animal Prosthetics, Bionic icons, Mortar Accuracy, Underground Food, More Vanilla Turrets 1.0, Toggles, Expanded Prosthetics and Organ Engineering, InfestationBait, Snap Out!, RimCities, [KV] Faction Control - 1.0, Hospitality
Could not resolve reference to object with loadID Thing_Human4003470 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Could not resolve reference to object with loadID Thing_Human4009549 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
Could not resolve reference to object with loadID Thing_Human4003470 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human4009549 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human4004054 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparello_Orkpad4009550 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparel_UniPjays4009551 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Could not resolve reference to object with loadID Thing_Apparello_Bandit4009552 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=ChangeDresser.ApparelColorTracker+ApparelColor curPathRelToParent=
Pawn Maya has relation "ExSpouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Trying to get valid region at (193, 0, 171) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Trying to get valid region at (193, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Trying to get valid region at (192, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Trying to get valid region at (193, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Trying to get valid region at (194, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Trying to get valid region at (193, 0, 172) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Cleaned up 96 depricated records from Giddy-up!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 229196.
Total: 683.053345 ms (FindLiveObjects: 12.351267 ms CreateObjectMapping: 20.361671 ms MarkObjects: 650.054016 ms DeleteObjects: 0.285816 ms)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(483) : Error executing m_FMODChannel->setPaused(paused) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(324) : Error executing m_FMODChannel->isVirtual(isVirtual) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(324) : Error executing m_FMODChannel->isVirtual(isVirtual) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(258) : Error executing m_FMODChannel->setChannelGroup(group) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(483) : Error executing m_FMODChannel->setPaused(paused) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(324) : Error executing m_FMODChannel->isVirtual(isVirtual) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(483) : Error executing m_FMODChannel->setPaused(paused) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(324) : Error executing m_FMODChannel->isVirtual(isVirtual) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(483) : Error executing m_FMODChannel->setPaused(paused) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(324) : Error executing m_FMODChannel->isVirtual(isVirtual) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(220) : Error executing m_FMODChannel->set3DMinMaxDistance(minDist, maxDist) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(324) : Error executing m_FMODChannel->isVirtual(isVirtual) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(258) : Error executing m_FMODChannel->setChannelGroup(group) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
(Filename: Line: 16)
C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
(log trimmed to 10,000 lines. Use publishing options to upload the full log)
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