Created
March 11, 2020 18:57
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Unityのエディタ上でのポーズやミュートにCriAtomSourceを対応させるためのコンポーネントです。
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
/// <summary> | |
/// CriAtomSourceコンポーネントと同じオブジェクトにアタッチして使用して下さい。 | |
/// </summary> | |
[RequireComponent(typeof(CriAtomSource))] | |
public class CriAtomSourceEditorController : MonoBehaviour | |
{ | |
private CriAtomSource m_Source; | |
private bool m_IsMute; | |
private float m_Volume; | |
private void Awake() | |
{ | |
#if !UNITY_EDITOR | |
Destroy(this); | |
return; | |
#else | |
m_Source = GetComponent<CriAtomSource>(); | |
if (m_Source == null) | |
{ | |
Destroy(this); | |
return; | |
} | |
m_Volume = m_Source.volume; | |
m_IsMute = EditorUtility.audioMasterMute; | |
EditorApplication.pauseStateChanged += OnPauseStateChanged; | |
SetMute(m_IsMute); | |
#endif | |
} | |
#if UNITY_EDITOR | |
private void OnDestroy() | |
{ | |
EditorApplication.pauseStateChanged -= OnPauseStateChanged; | |
} | |
private void Update() | |
{ | |
if (m_IsMute) | |
{ | |
var volume = m_Source.volume; | |
if (volume > 0 && m_Volume != volume) | |
{ | |
m_Volume = volume; | |
m_Source.volume = 0; | |
} | |
} | |
var isMute = EditorUtility.audioMasterMute; | |
if (m_IsMute != isMute) | |
{ | |
m_IsMute = isMute; | |
SetMute(m_IsMute); | |
} | |
} | |
private void SetMute(bool isMute) | |
{ | |
if (isMute) | |
{ | |
m_Volume = m_Source.volume; | |
m_Source.volume = 0; | |
} | |
else | |
{ | |
m_Source.volume = m_Volume; | |
} | |
} | |
private void OnPauseStateChanged(PauseState state) | |
{ | |
m_Source.Pause(state == PauseState.Paused); | |
} | |
#endif | |
} |
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