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@n-taku
Last active December 7, 2018 12:38
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uGUIでのiPhoneXの対応
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SafeAreaBounds : MonoBehaviour
{
private RectTransform target;
#if UNITY_EDITOR
public bool emulateIPhoneX = false;
#endif
void Awake ()
{
target = GetComponent<RectTransform> ();
ApplySafeArea ();
}
void ApplySafeArea ()
{
var area = Screen.safeArea;
#if UNITY_EDITOR
if (Screen.width == 1125 && Screen.height == 2436 || Screen.width == 2436 && Screen.height == 1125)
{
emulateIPhoneX = true;
}
if (emulateIPhoneX)
{
Vector2 positionOffset;
Vector2 sizeOffset;
//縦持ち
if (Screen.width < Screen.height)
{
positionOffset = new Vector2 (0f, area.size.y * 34f / 812f);
sizeOffset = positionOffset + new Vector2 (0f, area.size.y * 44f / 812f);
}
//横持ち
else
{
positionOffset = new Vector2 (area.size.x * 44f / 812f, area.size.y * 21f / 375f);
sizeOffset = positionOffset + new Vector2 (area.size.x * 44f / 812f, 0f);
}
area.position = area.position + positionOffset;
area.size = area.size - positionOffset - sizeOffset;
}
#endif
var anchorMin = area.position;
var anchorMax = area.position + area.size;
anchorMin.x /= Screen.width;
anchorMin.y /= Screen.height;
anchorMax.x /= Screen.width;
anchorMax.y /= Screen.height;
target.anchorMin = new Vector2 (Mathf.Clamp (target.anchorMin.x, anchorMin.x, anchorMax.x), Mathf.Clamp (target.anchorMin.y, anchorMin.y, anchorMax.y));
target.anchorMax = new Vector2 (Mathf.Clamp (target.anchorMax.x, anchorMin.x, anchorMax.x), Mathf.Clamp (target.anchorMax.y, anchorMin.y, anchorMax.y));
}
}
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