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Opening many windows and drawing to them
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#include <SFML/Graphics.hpp> | |
#include <iostream> | |
unsigned int first = 0; | |
unsigned int second = 0; | |
std::size_t count = 50; | |
void run() | |
{ | |
sf::CircleShape circle{10.f}; | |
sf::RectangleShape rectangle{{60.f, 20.f }}; | |
sf::RenderWindow window({800, 600}, "Minimal Example"); | |
int x = 1; | |
while (x <= 2) | |
{ | |
sf::Clock clock; | |
// Start timing | |
sf::Time startTime = clock.restart(); | |
// "Clear" the window from previouly drawn graphics | |
window.clear(sf::Color::Black); | |
window.draw(circle); | |
window.draw(rectangle); | |
window.display(); | |
// End timing | |
sf::Time endTime = clock.restart(); | |
std::cout << x << ": " << endTime.asMicroseconds() << std::endl; | |
if(x == 1) | |
first += endTime.asMicroseconds(); | |
else if(x == 2) | |
second += endTime.asMicroseconds(); | |
++x; | |
} | |
} | |
int main() | |
{ | |
for(std::size_t i = 0; i < count; ++i) | |
run(); | |
std::cout << "1: " << static_cast<float>(first) / count << std::endl; | |
std::cout << "2: " << static_cast<float>(second) / count << std::endl; | |
} |
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