start new:
tmux
start new with session name:
tmux new -s myname
PA;PA;VS4.00;!VZ0,4;!MC1;!PZ0,0; | |
PD 116, 116; | |
PD 116, 291; | |
PD 6000, 291; | |
PD 6000, 466; | |
PD 116, 466; | |
PD 116, 641; | |
PD 6000, 641; | |
PD 6000, 816; |
if (CGPointEqualToPoint(playerPos, startPos) && levelCompleted == NO) | |
{ | |
NSUInteger moves = 0; | |
NSUInteger tile_X, tile_Y; | |
CCTMXLayer *layer = [tilemap_ layerNamed:@"GameField"]; | |
for (tile_X = 0; tile_X < layer.layerSize.width; tile_X++) | |
for (tile_Y = 0; tile_Y < layer.layerSize.height; tile_Y++) { | |
if ([layer tileGIDAt:ccp(tile_X, tile_Y)] == BRICK_RISING) | |
moves++; |
Telenor | |
Atmel | |
Netcom | |
Knowit | |
Ferd | |
Ringnes | |
Statoil | |
Hydro ASA | |
Finn.no | |
Skandiabanken |
// http://go.googlecode.com/hg-history/release-branch.r60/doc/GoCourseDay1.pdf | |
package main | |
import ( | |
"fmt" | |
"log" | |
"os/exec" | |
"strconv" | |
s "strings" |
/** | |
* Draws a smiley inside the given rectangle. The mood value (0...1) is used | |
* to make the smiley happy or sad. | |
* | |
* @param rect Rectangle to draw the smiley into | |
* @param mood Happy (= 1) or sad (= 0) or anything in between | |
*/ | |
-(void)drawSmileyInRect:(CGRect)rect withMood:(float)mood { | |
CGContextRef ctx = UIGraphicsGetCurrentContext(); | |
CGContextSaveGState(ctx); |
0.0.0-{alpha, beta, chi, delta, eta, gamma, omega, omicron, sigma, theta, upsilon, xi, zeta} |
def isEven(n) | |
n % 2 == 0 | |
end |
// cisc and ccscanf | |
<? | |
require_once('db-connect-string.php'); | |
pg_connect($db_connect_string); | |
$res = pg_query("SELECT ac.id + 100000 AS id, ac.name, am.full_name FROM accounts ac JOIN active_members am ON am.account = ac.id ORDER BY full_name"); | |
header('Content-Type: text/plain; charset=utf-8'); | |
function utfPadding($str, $len) { |
package main | |
import ( | |
"bufio" | |
"errors" | |
"fmt" | |
"io/ioutil" | |
"os" | |
"strings" | |
) |