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using UnityEngine; | |
using System.IO; | |
using UnityEditor; | |
public static class DumpEditorTextures | |
{ | |
const string AssetsFolder = "Assets"; | |
const string TexturesDestFolderNamePro = "TexturesPro"; | |
const string TexturesDestFolderNameNormal = "TexturesNormal"; | |
static readonly string TexturesDestPathPro = Path.Combine(AssetsFolder, TexturesDestFolderNamePro); |