This is the code for Chapter 5, Figure 28 from D3.js in Action used to create a word cloud using d3.layout.cloud() (a layout created by Jason Davies that does not come in core D3).
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Ch. 5, Fig. 28 - D3.js in Action
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// Word cloud layout by Jason Davies, http://www.jasondavies.com/word-cloud/ | |
// Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf | |
(function() { | |
function cloud() { | |
var size = [256, 256], | |
text = cloudText, | |
font = cloudFont, | |
fontSize = cloudFontSize, | |
fontStyle = cloudFontNormal, | |
fontWeight = cloudFontNormal, | |
rotate = cloudRotate, | |
padding = cloudPadding, | |
spiral = archimedeanSpiral, | |
words = [], | |
timeInterval = Infinity, | |
event = d3.dispatch("word", "end"), | |
timer = null, | |
cloud = {}; | |
cloud.start = function() { | |
var board = zeroArray((size[0] >> 5) * size[1]), | |
bounds = null, | |
n = words.length, | |
i = -1, | |
tags = [], | |
data = words.map(function(d, i) { | |
d.text = text.call(this, d, i); | |
d.font = font.call(this, d, i); | |
d.style = fontStyle.call(this, d, i); | |
d.weight = fontWeight.call(this, d, i); | |
d.rotate = rotate.call(this, d, i); | |
d.size = ~~fontSize.call(this, d, i); | |
d.padding = padding.call(this, d, i); | |
return d; | |
}).sort(function(a, b) { return b.size - a.size; }); | |
// createMask(); | |
/* var bd = 3000; | |
while (bd < 4000) { | |
board[bd] = -1; | |
bd++ | |
} | |
*/ | |
function createMask() | |
{ | |
d3.select("body").append("canvas").attr("id", "maskCanvas") | |
maskCanvas = document.getElementById('maskCanvas'), | |
maskCanvas.width = 85; | |
maskCanvas.height = 85; | |
maskContext = maskCanvas.getContext('2d'); | |
maskImage = new Image(); | |
maskImage.src = 'mask.png'; | |
maskImage.onload = function(){ | |
maskContext.drawImage(maskImage,0,0,85,85 * maskImage.height / maskImage.width); | |
maskData = maskContext.getImageData(0,0,85,85).data; | |
/* | |
var hh = 0; | |
while (hh < maskData.length) { | |
if (hh%4 == 0) { | |
if (maskData[hh] == 0) { | |
board[~~(hh/4)] = -1; | |
} | |
} | |
hh++; | |
} | |
*/ | |
} | |
} | |
if (timer) clearInterval(timer); | |
timer = setInterval(step, 0); | |
step(); | |
return cloud; | |
function step() { | |
var start = +new Date, | |
d; | |
while (+new Date - start < timeInterval && ++i < n && timer) { | |
d = data[i]; | |
d.x = (size[0] * (Math.random() + .5)) >> 1; | |
d.y = (size[1] * (Math.random() + .5)) >> 1; | |
cloudSprite(d, data, i); | |
if (d.hasText && place(board, d, bounds)) { | |
tags.push(d); | |
event.word(d); | |
if (bounds) cloudBounds(bounds, d); | |
else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}]; | |
// Temporary hack | |
d.x -= size[0] >> 1; | |
d.y -= size[1] >> 1; | |
} | |
} | |
if (i >= n) { | |
cloud.stop(); | |
event.end(tags, bounds); | |
} | |
} | |
} | |
cloud.stop = function() { | |
if (timer) { | |
clearInterval(timer); | |
timer = null; | |
} | |
return cloud; | |
}; | |
cloud.timeInterval = function(x) { | |
if (!arguments.length) return timeInterval; | |
timeInterval = x == null ? Infinity : x; | |
return cloud; | |
}; | |
function place(board, tag, bounds) { | |
var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}], | |
startX = tag.x, | |
startY = tag.y, | |
maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]), | |
s = spiral(size), | |
dt = Math.random() < .5 ? 1 : -1, | |
t = -dt, | |
dxdy, | |
dx, | |
dy; | |
while (dxdy = s(t += dt)) { | |
dx = ~~dxdy[0]; | |
dy = ~~dxdy[1]; | |
if (Math.min(dx, dy) > maxDelta) break; | |
tag.x = startX + dx; | |
tag.y = startY + dy; | |
if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 || | |
tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue; | |
// TODO only check for collisions within current bounds. | |
if (!bounds || !cloudCollide(tag, board, size[0])) { | |
if (!bounds || collideRects(tag, bounds)) { | |
var sprite = tag.sprite, | |
w = tag.width >> 5, | |
sw = size[0] >> 5, | |
lx = tag.x - (w << 4), | |
sx = lx & 0x7f, | |
msx = 32 - sx, | |
h = tag.y1 - tag.y0, | |
x = (tag.y + tag.y0) * sw + (lx >> 5), | |
last; | |
for (var j = 0; j < h; j++) { | |
last = 0; | |
for (var i = 0; i <= w; i++) { | |
board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0); | |
} | |
x += sw; | |
} | |
delete tag.sprite; | |
return true; | |
} | |
} | |
} | |
return false; | |
} | |
cloud.words = function(x) { | |
if (!arguments.length) return words; | |
words = x; | |
return cloud; | |
}; | |
cloud.size = function(x) { | |
if (!arguments.length) return size; | |
size = [+x[0], +x[1]]; | |
return cloud; | |
}; | |
cloud.font = function(x) { | |
if (!arguments.length) return font; | |
font = d3.functor(x); | |
return cloud; | |
}; | |
cloud.fontStyle = function(x) { | |
if (!arguments.length) return fontStyle; | |
fontStyle = d3.functor(x); | |
return cloud; | |
}; | |
cloud.fontWeight = function(x) { | |
if (!arguments.length) return fontWeight; | |
fontWeight = d3.functor(x); | |
return cloud; | |
}; | |
cloud.rotate = function(x) { | |
if (!arguments.length) return rotate; | |
rotate = d3.functor(x); | |
return cloud; | |
}; | |
cloud.text = function(x) { | |
if (!arguments.length) return text; | |
text = d3.functor(x); | |
return cloud; | |
}; | |
cloud.spiral = function(x) { | |
if (!arguments.length) return spiral; | |
spiral = spirals[x + ""] || x; | |
return cloud; | |
}; | |
cloud.fontSize = function(x) { | |
if (!arguments.length) return fontSize; | |
fontSize = d3.functor(x); | |
return cloud; | |
}; | |
cloud.padding = function(x) { | |
if (!arguments.length) return padding; | |
padding = d3.functor(x); | |
return cloud; | |
}; | |
return d3.rebind(cloud, event, "on"); | |
} | |
function cloudText(d) { | |
return d.text; | |
} | |
function cloudFont() { | |
return "serif"; | |
} | |
function cloudFontNormal() { | |
return "normal"; | |
} | |
function cloudFontSize(d) { | |
return Math.sqrt(d.value); | |
} | |
function cloudRotate() { | |
return (~~(Math.random() * 6) - 3) * 30; | |
} | |
function cloudPadding() { | |
return 1; | |
} | |
// Fetches a monochrome sprite bitmap for the specified text. | |
// Load in batches for speed. | |
function cloudSprite(d, data, di) { | |
if (d.sprite) return; | |
c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio); | |
var x = 0, | |
y = 0, | |
maxh = 0, | |
n = data.length; | |
--di; | |
while (++di < n) { | |
d = data[di]; | |
c.save(); | |
c.font = d.style + " " + d.weight + " " + ~~((d.size + 1) / ratio) + "px " + d.font; | |
var w = c.measureText(d.text + "m").width * ratio, | |
h = d.size << 1; | |
if (d.rotate) { | |
var sr = Math.sin(d.rotate * cloudRadians), | |
cr = Math.cos(d.rotate * cloudRadians), | |
wcr = w * cr, | |
wsr = w * sr, | |
hcr = h * cr, | |
hsr = h * sr; | |
w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5; | |
h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr)); | |
} else { | |
w = (w + 0x1f) >> 5 << 5; | |
} | |
if (h > maxh) maxh = h; | |
if (x + w >= (cw << 5)) { | |
x = 0; | |
y += maxh; | |
maxh = 0; | |
} | |
if (y + h >= ch) break; | |
c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio); | |
if (d.rotate) c.rotate(d.rotate * cloudRadians); | |
c.fillText(d.text, 0, 0); | |
if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0); | |
c.restore(); | |
d.width = w; | |
d.height = h; | |
d.xoff = x; | |
d.yoff = y; | |
d.x1 = w >> 1; | |
d.y1 = h >> 1; | |
d.x0 = -d.x1; | |
d.y0 = -d.y1; | |
d.hasText = true; | |
x += w; | |
} | |
var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data, | |
sprite = []; | |
while (--di >= 0) { | |
d = data[di]; | |
if (!d.hasText) continue; | |
var w = d.width, | |
w32 = w >> 5, | |
h = d.y1 - d.y0; | |
// Zero the buffer | |
for (var i = 0; i < h * w32; i++) sprite[i] = 0; | |
x = d.xoff; | |
if (x == null) return; | |
y = d.yoff; | |
var seen = 0, | |
seenRow = -1; | |
for (var j = 0; j < h; j++) { | |
for (var i = 0; i < w; i++) { | |
var k = w32 * j + (i >> 5), | |
m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0; | |
sprite[k] |= m; | |
seen |= m; | |
} | |
if (seen) seenRow = j; | |
else { | |
d.y0++; | |
h--; | |
j--; | |
y++; | |
} | |
} | |
d.y1 = d.y0 + seenRow; | |
d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32); | |
} | |
} | |
// Use mask-based collision detection. | |
function cloudCollide(tag, board, sw) { | |
sw >>= 5; | |
var sprite = tag.sprite, | |
w = tag.width >> 5, | |
lx = tag.x - (w << 4), | |
sx = lx & 0x7f, | |
msx = 32 - sx, | |
h = tag.y1 - tag.y0, | |
x = (tag.y + tag.y0) * sw + (lx >> 5), | |
last; | |
for (var j = 0; j < h; j++) { | |
last = 0; | |
for (var i = 0; i <= w; i++) { | |
if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0)) | |
& board[x + i]) return true; | |
} | |
x += sw; | |
} | |
return false; | |
} | |
function cloudBounds(bounds, d) { | |
var b0 = bounds[0], | |
b1 = bounds[1]; | |
if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0; | |
if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0; | |
if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1; | |
if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1; | |
} | |
function collideRects(a, b) { | |
return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y; | |
} | |
function archimedeanSpiral(size) { | |
var e = size[0] / size[1]; | |
return function(t) { | |
return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)]; | |
}; | |
} | |
function rectangularSpiral(size) { | |
var dy = 4, | |
dx = dy * size[0] / size[1], | |
x = 0, | |
y = 0; | |
return function(t) { | |
var sign = t < 0 ? -1 : 1; | |
// See triangular numbers: T_n = n * (n + 1) / 2. | |
switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) { | |
case 0: x += dx; break; | |
case 1: y += dy; break; | |
case 2: x -= dx; break; | |
default: y -= dy; break; | |
} | |
return [x, y]; | |
}; | |
} | |
// TODO reuse arrays? | |
function zeroArray(n) { | |
var a = [], | |
i = -1; | |
while (++i < n) a[i] = 0; | |
return a; | |
} | |
var cloudRadians = Math.PI / 180, | |
cw = 1 << 11 >> 5, | |
ch = 1 << 11, | |
canvas, | |
ratio = 1; | |
if (typeof document !== "undefined") { | |
canvas = document.createElement("canvas"); | |
canvas.width = 1; | |
canvas.height = 1; | |
ratio = Math.sqrt(canvas.getContext("2d").getImageData(0, 0, 1, 1).data.length >> 2); | |
canvas.width = (cw << 5) / ratio; | |
canvas.height = ch / ratio; | |
} else { | |
// Attempt to use node-canvas. | |
canvas = new Canvas(cw << 5, ch); | |
} | |
var c = canvas.getContext("2d"), | |
spirals = { | |
archimedean: archimedeanSpiral, | |
rectangular: rectangularSpiral | |
}; | |
c.fillStyle = c.strokeStyle = "red"; | |
c.textAlign = "center"; | |
if (typeof module === "object" && module.exports) module.exports = cloud; | |
else (d3.layout || (d3.layout = {})).cloud = cloud; | |
})(); |
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<html> | |
<head> | |
<title>D3 in Action Chapter 5 - Example 12</title> | |
<meta charset="utf-8" /> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script> | |
<script src="d3.layout.cloud.js" type="text/JavaScript"></script> | |
</head> | |
<style> | |
svg { | |
height: 500px; | |
width: 500px; | |
border: 1px solid gray; | |
} | |
</style> | |
<body> | |
<div id="viz"> | |
<svg> | |
</svg> | |
</div> | |
</body> | |
<footer> | |
<script> | |
d3.csv("worddata.csv", function(data) {dataViz(data)}); | |
wordScale=d3.scale.linear().domain([0,100]).range([10,160]).clamp(true); | |
function dataViz(data) { | |
randomRotate=d3.scale.linear().domain([0,1]).range([-20,20]); | |
d3.layout.cloud().size([500, 500]) | |
.words(data) | |
.rotate(0) | |
.fontSize(function(d) { return wordScale(d.frequency); }) | |
.on("end", draw) | |
.start(); | |
function draw(words) { | |
var wordG = d3.select("svg").append("g").attr("id", "wordCloudG").attr("transform","translate(250,250)"); | |
wordG.selectAll("text") | |
.data(words) | |
.enter() | |
.append("text") | |
.style("font-size", function(d) { return d.size + "px"; }) | |
.style("opacity", .75) | |
.attr("text-anchor", "middle") | |
.attr("transform", function(d) { | |
return "translate(" + [d.x, d.y] + ")rotate(" + d.rotate + ")"; | |
}) | |
.text(function(d) { return d.text; }); | |
} | |
} | |
</script> | |
</footer> | |
</html> |
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text | frequency | |
---|---|---|
layout | 63 | |
function | 61 | |
data | 47 | |
return | 36 | |
attr | 29 | |
chart | 28 | |
array | 24 | |
style | 24 | |
layouts | 22 | |
values | 22 | |
need | 21 | |
nodes | 21 | |
pie | 21 | |
use | 21 | |
figure | 20 | |
circle | 19 | |
we'll | 19 | |
zoom | 19 | |
append | 17 | |
elements | 17 |
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