- Copy Dart SDK (
${FLUTTER_DIR}/bin/cache/dart-sdk/include
) to your project, e.g.ios/Classes/
- Add your own code like the following fragment
#include "dart_api_dl.h"
// Receives NativePort ID from Flutter code
static Dart_Port_DL dart_port = 0;
#this | |
ffmpeg -loglevel debug -f hls -referer 'https://10play.com.au/live' -user_agent 'Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/82.0.4050.0 Safari/537.36' -f hls -i "https://manifest.prod.boltdns.net/manifest/v1/hls/v4/aes128/2199827728001/6bd7fe89-1f2f-42d0-b7a5-c676791a0d83/10s/master.m3u8?fastly_token=NWUzZDliOGZfNTJhZjJhN2IxMzQ5OTdjNGVkYmEzODkwNjYwZTYyMWY2ZmY1YjNmNGJkNWM3NjdiNDFiZmViNjczNzMwMmJlYQ%3D%3D" -c copy project5.mp4 | |
# or this | |
ffmpeg -loglevel debug -f hls -referer 'https://10play.com.au/live' -user_agent 'Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/82.0.4050.0 Safari/537.36' -f hls -i "https://manifest.prod.boltdns.net/manifest/v1/hls/v4/aes128/2199827728001/6bd7fe89-1f2f-42d0-b7a5-c676791a0d83/10s/master.m3u8?fastly_token=NWUzZDliOGZfNTJhZjJhN2IxMzQ5OTdjNGVkYmEzODkwNjYwZTYyMWY2ZmY1YjNmNGJkNWM3NjdiNDFiZmViNjczNzMwMmJlYQ%3D%3D" -c copy -bsf:a aac_adtstoasc project3.mp4 |
A laptop running Android Studio and a linux server somewhere (office, basement, other side of the world) with connected Android devices. (No Android device connected on local laptop). Normally, you would have to unplug the device from the server, plug it into the laptop, continue development.
Now you can skip this.
(From now on, local is the laptop. The machine which doesn't have anything connected. remote is the machine which has the adb devices but doesn't have anything useful to do with them)
It can work both for Windows WSL and Linux local.