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Find the Discord channel in which you would like to send commits and other updates
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In the settings for that channel, find the Webhooks option and create a new webhook. Note: Do NOT give this URL out to the public. Anyone or service can post messages to this channel, without even needing to be in the server. Keep it safe!
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// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// A console to display Unity's debug logs in-game. | |
/// </summary> | |
public class Console : MonoBehaviour | |
{ |
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:+1: | |
:-1: | |
:airplane: | |
:art: | |
:bear: | |
:beer: | |
:bike: | |
:bomb: | |
:book: | |
:bulb: |
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#301 Redirects for .htaccess | |
#Redirect a single page: | |
Redirect 301 /pagename.php http://www.domain.com/pagename.html | |
#Redirect an entire site: | |
Redirect 301 / http://www.domain.com/ | |
#Redirect an entire site to a sub folder | |
Redirect 301 / http://www.domain.com/subfolder/ |
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using UnityEngine; | |
public class EnumFlagAttribute : PropertyAttribute | |
{ | |
public string enumName; | |
public EnumFlagAttribute() {} | |
public EnumFlagAttribute(string name) | |
{ |
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//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |
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// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |
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using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
public static class CustomInspectorCreator | |
{ | |
[MenuItem("Assets/Create/Custom Inspector", priority = 81)] | |
static void CreateInsptorEditorClass() | |
{ | |
foreach (var script in Selection.objects) |
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using UnityEngine; | |
public class Colors | |
{ | |
// NOTE: The follwing color names come from the CSS3 specification, Section 4.3 Extended Color Keywords | |
// http://www.w3.org/TR/css3-color/#svg-color | |
public static readonly Color AliceBlue = new Color32(240,248,255,255); | |
public static readonly Color AntiqueWhite = new Color32(250,235,215,255); | |
public static readonly Color Aqua= new Color32(0,255,255,255); |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
public class EditorCoroutineRunner | |
{ | |
[MenuItem("Window/Lotte's Coroutine Runner: Demo")] |
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