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Adrián adrigm

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[
{
"class": "sidebar_label",
"color": [160, 200, 200],
"font.bold": false,
"font.size": 13
},
{
"class": "sidebar_heading",
"color": [255, 255, 255],
"use strict";
module.exports = function (processor) {
var ComponentsMenu = [
{
name: '<i class="fa fa-bold"></i> Bootstrap CSS',
children : [
{
name: '<i class="fa fa-font"></i> Typography',
link: 'typo.html'
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Soomla;
using Soomla.Store;
public class KubicMarket : MonoBehaviour
{
public static KubicMarket instance = null;
@adrigm
adrigm / apm
Last active December 2, 2015 21:54
Atom basic packages
apm install emmet merge-conflicts minimap linter linter-jsonlint linter-less linter-scss-lint linter-htmlhint linter-jshint linter-php linter-csslint atom-beautify open-recent file-icons tree-view-git-status minimap-git-diff advanced-open-file Sublime-Style-Column-Selection csscomb
# fork from AVIT ZSH Theme
PROMPT='
$(_user_host)${_current_dir}$(git_prompt_info)
$fg[yellow]>$reset_color '
PROMPT2='%{$fg[grey]%}◀%{$reset_color%} '
#RPROMPT='$(_vi_status)%{$(echotc UP 1)%}$(git_prompt_short_sha) $(_git_time_since_commit) ${_return_status} %T% %{$(echotc DO 1)%}'
RPROMPT='$(_vi_status)%{$(echotc UP 1)%}$(git_prompt_short_sha) ${_return_status} %T% %{$(echotc DO 1)%}'
@adrigm
adrigm / menu.css
Created December 1, 2013 23:25
Menu Login Bootstrap
.dropdown-login {
background-color: #eee !important;
min-width: 280px !important;
border-top: solid 4px #28364f !important;
border-bottom: solid 4px #28364f !important;
padding: 20px;
}
.form-control:focus {
box-shadow: none;
@adrigm
adrigm / 0_reuse_code.js
Created November 30, 2013 00:34
Here are some things you can do with Gists in GistBox.
// Use Gists to store code you would like to remember later on
console.log(window); // log the "window" object to the console
class GDE_API SceneManager : sf::NonCopyable
{
static SceneManager* uniqueInstance;
public:
static SceneManager* instance();
static void release();
/**
@adrigm
adrigm / scene.hpp
Last active December 29, 2015 17:29
class GDE_API Scene : sf::NonCopyable
{
public:
virtual ~Scene();
virtual void init() = 0;
/**
* @brief Actualiza la lógica de la escena, se llama una vez por ciclo
* en el game loop.