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Joel Lim aljorhythm

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@chitchcock
chitchcock / 20111011_SteveYeggeGooglePlatformRant.md
Created October 12, 2011 15:53
Stevey's Google Platforms Rant

Stevey's Google Platforms Rant

I was at Amazon for about six and a half years, and now I've been at Google for that long. One thing that struck me immediately about the two companies -- an impression that has been reinforced almost daily -- is that Amazon does everything wrong, and Google does everything right. Sure, it's a sweeping generalization, but a surprisingly accurate one. It's pretty crazy. There are probably a hundred or even two hundred different ways you can compare the two companies, and Google is superior in all but three of them, if I recall correctly. I actually did a spreadsheet at one point but Legal wouldn't let me show it to anyone, even though recruiting loved it.

I mean, just to give you a very brief taste: Amazon's recruiting process is fundamentally flawed by having teams hire for themselves, so their hiring bar is incredibly inconsistent across teams, despite various efforts they've made to level it out. And their operations are a mess; they don't real

@ruby0x1
ruby0x1 / socket.io.example.js
Created February 18, 2012 23:12
socket.io + express in node.js for multiplayer games
//We will call this file server.js
var app = require('express').createServer(),
io = require('socket.io').listen(app),
url = require('url'),
pth = require('path'),
UUID = require('node-uuid');
/* Start of express/web server code. note this is just thrown here quick so you can grasp how it works. This obviously isn't good code or anything. */
@ruby0x1
ruby0x1 / ServerClass.js
Created March 27, 2012 14:54
Multi-player games in HTML5 : Server Side Server Class
var Server = Class.extend({
init : function( ) {
this.connections = [];
this.games = [];
},
addConnection : function( connection ) {
@ruby0x1
ruby0x1 / ServerSession.js
Created March 27, 2012 14:55
Multi-player games in HTML5 : Server Side Session Class
var Session = Class.extend({
init : function( socket ) {
this.socket = socket;
this.serverid = UUID();
this.initListeners();
},
@ruby0x1
ruby0x1 / Server.js
Created March 27, 2012 14:55
Multi-player games in HTML5 : Socket.io on the server side with session
io.sockets.on('connection', function (socket) {
//create a new player, which registers its events
var connection = new Session( socket );
//add to the list of connections (for finding a game)
server.addConnection( connection );
//This will send a message to all clients saying that they connected,
//And hand them their serverid for future interactions.
socket.emit('onConnect', { serverid : connection.serverid });
@ruby0x1
ruby0x1 / Ball.js
Created March 27, 2012 14:56
Multi-player games in HTML5 : Server Side Ball Class
var Ball = Class.extend({
init : function( attachTo, isServer ) {
//Only create meshes on the client side
if( !isServer ) {
//Create meshes
this.setupBall( );
@ruby0x1
ruby0x1 / multi-player-html5-games-02-socket.io-client.html
Created March 27, 2012 14:58
Multi-player games in HTML5 : Client Side Socket.io
<!DOCTYPE html>
<html>
<head>
<title> Real time multi-player games with HTML5</title>
<style type="text/css">
html , body {
@ruby0x1
ruby0x1 / multi-player-html5-games-01-socket.io-server.js
Created March 27, 2012 14:59
Multi-player games in HTML5 : Setting up Socket.io on the server side
//Create and listen for clients on the existing web server
//we created above. app is the express server.
var io = require('socket.io').listen( app );
//We also introduce a UUID library, for unique identifiers.
//Not required, but I find useful.
var UUID = require('node-uuid');
/* Socket.io Configuration */
@roryokane
roryokane / ExampleFilter.java
Created March 17, 2014 19:13
Java generic pipe and filter classes, plus examples
package pipe_foundations.example;
import pipe_foundations.Pipe;
import pipe_foundations.SimpleFilter;
public class ExampleFilter extends SimpleFilter<Integer, String> {
public ExampleFilter(Pipe<Integer> input, Pipe<String> output) {
super(input, output);
}