Created
May 9, 2013 18:37
-
-
Save alteveer/5549544 to your computer and use it in GitHub Desktop.
"Convert to Editable Poly" equivalent for Maya, e.g.: destructively merge this with a cube and delete history, "baking" and "flattening" the shape back down to a simple mesh.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import maya.cmds as mc | |
original_selection = mc.ls(sl=True) | |
mc.select(mc.polyCube(ch=1,o=1,w=1,h=1,d=1,cuv=4), r=True) | |
mc.select(original_selection, add=True) | |
merged_shapes = mc.polyUnite(ch=1, mergeUVSets=1) | |
mc.select("%s.f[0:5]" % merged_shapes[0]) | |
mc.delete() | |
mc.select(merged_shapes[0], r=True) | |
mc.delete(ch=True) | |
mc.delete(original_selection[0]) | |
mc.rename(merged_shapes[0], original_selection[0]) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment