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※命中と射程が上がるものだけ抜粋 | |
41cm三連装砲改二: | |
伊勢改二 (命中+3, 火力+3, 対空+2, 回避+1) x搭載数 | |
日向改二 (命中+3, 火力+3, 対空+2, 回避+2) x搭載数 | |
二式艦上偵察機: | |
伊勢改二 (命中+5, 火力+3, 回避+2, 装甲+1, 射程+1) | |
日向改二 (命中+5, 火力+3, 回避+3, 装甲+3, 射程+1) | |
飛龍改二 (命中+5, 射程+1), [★1以上](火力+2, 索敵+2) |
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| |
⠀ | |
العربية | |
ABCD | |
DCBA | |
لدي 100 تفاحة. |
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using System; | |
using System.Buffers; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Security.Cryptography; | |
// This code is licensed under the terms of the MIT license. | |
// For details, see https://gist.github.com/andanteyk/d08ab296665b3fc68df58beff3ea39cb . |
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using Microsoft.VisualStudio.TestTools.UnitTesting; | |
using RngLab.Rng.Generators; | |
using System.Linq; | |
namespace RngLab.UnitTest.Generators; | |
[TestClass] | |
public class LxmTest | |
{ | |
[TestMethod] |
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using System.Runtime.InteropServices; | |
using System.Security.Cryptography; | |
#if UNITY_2019_1_OR_NEWER | |
// in unity environment | |
using UnityEngine; | |
using System.Reflection; | |
#else | |
// in dotnet environment |
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// This code is licensed under the terms of the MIT license. | |
// For details, see https://gist.github.com/andanteyk/d08ab296665b3fc68df58beff3ea39cb . | |
// How to build: | |
// > dotnet new console | |
// > dotnet add package BenchmarkDotNet | |
// > dotnet run -c Release | |
using BenchmarkDotNet.Attributes; | |
using BenchmarkDotNet.Configs; |
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Shader "TextMeshPro/Bitmap_Shadow" { // この名前を変える | |
Properties { | |
_MainTex ("Font Atlas", 2D) = "white" {} | |
_FaceTex ("Font Texture", 2D) = "white" {} | |
[HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) | |
[HDR]_ShadowColor ("Shadow Color", Color) = (0.5,0.5,0.5,1) // 追加 | |
_ShadowFlag ("Shadow Flag", int) = 255 // 追加 | |
// TMP を騙す |
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