- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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# Load posh-git example profile | |
. '~\Documents\WindowsPowerShell\Modules\posh-git\profile.example.ps1' | |
$GitPromptSettings.EnableFileStatus = $false | |
$global:CurrentUser = [System.Security.Principal.WindowsIdentity]::GetCurrent() | |
function Prompt() { | |
Write-Host ("PS " + $(get-location) ) -nonewline -foregroundcolor Magenta | |
Write-VcsStatus |
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// | |
// | |
// | |
#include <stdlib.h> | |
#include <stdio.h> | |
// | |
// | |
// |
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//This software contains source code provided by NVIDIA Corporation. | |
#include "cuda_runtime.h" | |
#include "cuda_surface_types.h" | |
#include "surface_functions.h" | |
// must include in this order :( | |
#include "GL\glew.h" | |
#include "cuda_gl_interop.h" | |
#include "GLFW\glfw3.h" |