This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# >> ones i ni eo a e idsorsah e totristhria nats idaseahehrndotaorth ids thei rnid nrt es et eotsaota th theoat neti oes e si ids ise th esrnar id a e idsi h t aserreona ehineotrartihth t nrth iherne ah se idr a esah ri a iah r ts e rneihed thrneirnes trnods stoth e restr |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
R T G M P D F A L H B U I X K O J S Z W N Y Q | |
------------------------------------------------------------------------- | |
R | 2 1 3 5 1 4 1 2 1 1 1 1 1 1 | |
T | 4 1 2 8 2 2 1 2 1 | |
G | 2 4 1 3 1 1 8 2 1 1 | |
M | 1 3 1 1 7 1 1 1 2 | |
P | 4 2 1 2 1 1 1 1 1 1 1 1 1 | |
D | 4 1 3 1 1 3 1 1 1 1 | |
F | 2 2 4 2 1 1 2 1 | |
A | 5 2 2 2 1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
float control_points[7*7*3]; | |
for (int i = 0; i < (n->numpoints); i++) { | |
for (int a = 0; a < 7; a+=1) { | |
float angle = (float)a/7.0f * 2 * PI; | |
control_points[i*7*7+a*3] = n->p[i+1].x*cos(angle); | |
control_points[i*7*7+a*3+1] = n->p[i+1].y; | |
control_points[i*7*7+a*3+2] = n->p[i+1].x*sin(angle); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
float control_points[7*7*3]; | |
for (int i = 0; i < n->numpoints; i++) { | |
for (int a = 0; a < 7; a+=1) { | |
float angle = (float)a/7.0f * 2 * PI; | |
control_points[i*7*7+a*3] = n->p[i+1].x*cos(angle); | |
control_points[i*7*7+a*3+1] = n->p[i+1].y; | |
control_points[i*7*7+a*3+2] = n->p[i+1].x*sin(angle)); | |
} | |
} |
NewerOlder