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*************************** | |
* Searching near Nascent (QJ-149) | |
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QJ-149 | |
QJ-149 Distance 0 | |
QJ-149b HYF Base Cost: 2391k High Temp (TSH), Low Press (SEA), | |
QJ-149a HYF Base Cost: 2368k High Temp (TSH), | |
Nascent HYF Base Cost: 1688k COGC: Resource Extraction |
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public AudioSource audioSauce; | |
public string CurrentAudioInput = "none"; | |
int deviceNum = 0; | |
void Start() | |
{ | |
string[] inputDevices = new string[Microphone.devices.Length]; | |
deviceNum = 0; |
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Core engine classes | |
90 LOM/engine/Cubemap.cs <---- derives from Texture.cs | |
140 LOM/engine/FullScreenEffect.cs | |
56 LOM/engine/GameObject.cs <---- Basic GameObject, or entity. | |
242 LOM/engine/GameState.cs <---- Base class game state, manage objects, time, gameloop, input, matrix | |
17 LOM/engine/Input.cs | |
104 LOM/engine/Log.cs | |
83 LOM/engine/Main.cs | |
391 LOM/engine/Material.cs <---- Materials = shader, textures, and uniforms. | |
148 LOM/engine/RenderQueue.cs <---- Automatic batching and depth sorting. |
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using System; | |
using System.Runtime.InteropServices; | |
public class GLFW { | |
// TODO: Obviously don't do this. | |
public const string GLFW_LIB = "/Users/kortham/lib/libglfw.dylib"; | |
public static int WINDOW = 0x00010001; |
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{ | |
var batch = batches.First(); | |
var sprite = batch.Key; | |
var mat = new Material(batch.First().material); | |
mat.mainTexture = sprite.texture; | |
var count = batch.Count(); | |
var indexes = new int[6*count]; | |
var vertexes = new Vector3[4*count]; |
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{ | |
var batch = batches.First(); | |
var sprite = batch.Key; | |
var mat = new Material(batch.First().material); | |
mat.mainTexture = sprite.texture; | |
var count = batch.Count(); | |
var indexes = new int[6*count]; | |
var vertexes = new Vector3[4*count]; |
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1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------ | |
1>Building GameAssembly.dll with MsvcWinRtToolChain | |
1> Msvc Install Version: 15.0 | |
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10 | |
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe | |
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe | |
1> | |
1> Output directory: C:\Users\kortham\projects\hyperdot\Build\UWP\build\bin\x64\Debug | |
1> Cache directory: C:\Users\kortham\projects\hyperdot\Build\UWP\build\obj\il2cppOutputProject\x64\Debug | |
1>Il2CppSequencePointTable3.cpp |
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1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------ | |
1>Building GameAssembly.dll with MsvcWinRtToolChain | |
1> Msvc Install Version: 15.0 | |
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10 | |
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe | |
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe | |
1> | |
1> Output directory: C:\Users\kortham\Projects\hyperdot\BuildUWP\build\bin\x64\Debug | |
1> Cache directory: C:\Users\kortham\Projects\hyperdot\BuildUWP\build\obj\il2cppOutputProject\x64\Debug | |
1>Il2CppMethodPointerTable.cpp |
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[CustomPropertyDrawer(typeof(EnumFlagAttribute))] | |
public class EnumFlagDrawer : PropertyDrawer { | |
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { | |
Enum targetEnum = GetBaseProperty<Enum>(property); | |
EditorGUI.BeginProperty(position, label, property); | |
EditorGUI.BeginChangeCheck(); | |
#if UNITY_2017_3_OR_NEWER | |
Enum enumNew = EditorGUI.EnumFlagsField(position, label, targetEnum); | |
#else |
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<key>RewiredSaveData_ControllerAssignments</key> | |
<string>{"players":[{"id":9999999,"hasKeyboard":true,"hasMouse":true,"joysticks":[]},{"id":0,"hasKeyboard":true,"hasMouse":true,"joysticks":[]}]}</string> | |
<key>RewiredSaveData|dataType=CalibrationMap|controllerType=Joystick|hardwareIdentifier=OSXInternalDriverWirelessController13561476|hardwareGuid=cd9718bf-a87a-44bc-8716-60a0def28a9f</key> | |
<string><?xml version="1.0" encoding="utf-16"?><CalibrationMap dataVersion="4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://guavaman.com/rewired http://guavaman.com/schemas/rewired/1.3/CalibrationMap.xsd" xmlns="http://guavaman.com/rewired"><axes><AxisCalibration><enabled>true</enabled><deadZone>0.15</deadZone><calibratedZero>0</calibratedZero><calibratedMin>-1</calibratedMin><calibratedMax>1</calibratedMax><invert>false</invert><sensitivity>1</sensitivity><applyRangeCalibrat |
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