Locating industry types to make a nice map
Goal
- distribute different kinds of industry to different parts of map
- e.g.
- 'farming region'
- 'steel industry region'
- 'mining region'
| // --------------------- crane rails --------------------- // | |
| -1 * 0 00 04 \b4 \b1 TILE_HARBOUR_CRANE_RAILS_2 | |
| 08 "CHPT" // Class ID - groups stations in menu | |
| 1A 02 // 2 tiles | |
| //Basic layout | |
| 43 | |
| \dx000003F4 \wx0002 00 // custom ground sprite | |
| \dx80008431 \wx0000 | |
| 00 00 80 // combine with bounding box of ground sprite |
| // --------------------- crane rails --------------------- // | |
| -1 * 0 00 04 \b4 \b1 TILE_HARBOUR_CRANE_RAILS_2 | |
| 08 "CHPT" // Class ID - groups stations in menu | |
| 1A 02 // 2 tiles | |
| //Basic layout | |
| 43 | |
| \dx000003F4 \wx0002 00 // custom ground sprite | |
| \dx80008431 \wx0000 | |
| 00 00 00 // x/y/z offset = extra groundsprite |
| -1 * 0 00 04 \b5 \b1 TILE_HARBOUR_CRANES_1 | |
| 08 "CHPT" // Class ID - groups stations in menu | |
| 1A 02 // 2 tiles | |
| //Basic layout | |
| 42 | |
| \d1420 \wx0002 00 // custom ground sprite | |
| \dx8000842D \wx0000 | |
| 00 00 00 // x/y/z offset = extra groundsprite | |
| 10 10 \b36 // x/y/z extend | |
| \dx8000842D \wx0000 |
| // --------------------- crane --------------------- // | |
| -1 * 0 00 04 \b5 \b1 TILE_HARBOUR_CRANES_1 | |
| 08 "CHPT" // Class ID - groups stations in menu | |
| 1A 02 // 2 tiles | |
| //Basic layout | |
| 41 | |
| \d1420 \wx0002 00 // custom ground sprite | |
| \dx8000842D \wx0000 | |
| 00 00 00 // x/y/z offset = extra groundsprite |
| switch (FEAT_TRAINS, SELF, growler_switch_graphics_check_2cc_unreversed_unflipped, company_colour2) { | |
| COLOUR_GREY: return growler_ss_unreversed_unflipped_0; | |
| COLOUR_BROWN: return growler_ss_unreversed_unflipped_0; | |
| COLOUR_YELLOW: return growler_ss_unreversed_unflipped_0; | |
| COLOUR_ORANGE: return growler_ss_unreversed_unflipped_0; | |
| COLOUR_WHITE: return growler_ss_unreversed_unflipped_0; | |
| return growler_ss_unreversed_unflipped_1; | |
| } | |
| switch (FEAT_TRAINS, SELF, growler_switch_graphics_livery_unreversed_unflipped, company_colour1) { | |
| COLOUR_GREY: return growler_switch_graphics_check_2cc_unreversed_unflipped; |
| **Livery Spec** | |
| -- | |
| *Feature 14 / Liveries* | |
| Action 0 props | |
| * ID | |
| * Text ID |
| /** Switch to full screen mode on OSX 10.7 | |
| * @return Whether we switched to full screen | |
| */ | |
| bool WindowQuartzSubdriver::ToggleFullscreen(bool fullscreen) | |
| { | |
| if (this->IsFullscreen() == fullscreen) return true; | |
| if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) { | |
| if (fullscreen) { | |
| [ NSApp setPresentationOptions:(NSApplicationPresentationHideMenuBar | NSApplicationPresentationHideDock) ]; |
| if (rti->curve_speed == 16) { | |
| return absolute_max_speed; | |
| } else { | |
| max_speed = 10; | |
| } |
Locating industry types to make a nice map
Goal
Locating industry types to make a nice map
Goal
How much possible currently?