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using UnityEngine; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
/// <summary> | |
/// This post processor will detect when assets move in and out of a specified bundles directory | |
/// and assign the correct Asset Bundle name to it. | |
/// Current design is to create an asset bundle for each 2-folder deep combination. | |
/// For example /Assets/Bundles/Tilesets/Spacestation/* will set any folders and assets under it |
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# 🤔 Prerequisites | |
Lerna | |
`npm install --global lerna` | |
ts-node | |
`npm install --global ts-node` | |
node-js | |
`https://nodejs.org/en/download/current/` |